吃水不忘wa井人。。。
http://www.xuanyusong.com/archives/2477
效果图
突然发现显示的信息好像不完整。。。手机上的没有定位到哪里出错…先分享一下吧
using UnityEngine;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine.UI;
public class OutLog : MonoBehaviour
{
List<string> mLines = new List<string>();
List<string> mWriteTxt = new List<string>();
private string outpath;
Text logText;
RectTransform rt;
public float maxHeight = 100;
VerticalLayoutGroup layout;
void Start()
{
logText = GetComponentInChildren<Text>();
rt = logText.GetComponent<RectTransform>().parent.GetComponent<RectTransform>();
layout = rt.GetComponent<VerticalLayoutGroup>();
//Application.persistentDataPath Unity中只有这个路径是既可以读也可以写的。
outpath = Application.persistentDataPath + "/outLog.txt";
if (File.Exists(outpath)) //每次启动客户端删除之前保存的Log
{
File.Delete(outpath);
}
Application.logMessageReceived += HandleLog; //在这里做一个Log的监听
}
void Update()
{
if (mWriteTxt.Count > 0) //因为写入文件的操作必须在主线程中完成,所以在Update中写入文件。
{
string[] temp = mWriteTxt.ToArray();
foreach (string t in temp)
{
using (StreamWriter writer = new StreamWriter(outpath, true, Encoding.UTF8))
{
writer.WriteLine(t);
}
mWriteTxt.Remove(t);
}
}
if (mLines.Count > 0)//显示日志的条件。。。
{
ShowLogToText();
}
Test();//测试效果
}
private static void Test()
{
if (Input.GetMouseButtonDown(0))
{
int r = Random.Range(0, 2);
if (r == 0)
{
Debug.LogError("FDSFS");
int[] test = new int[1];
test[2] = 0;
}
else if (r == 1)
Debug.LogError("A");
}
}
void ShowLogToText()
{
List<RectTransform> allCloneRt = new List<RectTransform>();
RectTransform cloneRt;
for (int i = 0, imax = mLines.Count; i < imax; ++i)
{
cloneRt = Instantiate(logText, rt).GetComponent<RectTransform>();
allCloneRt.Add(cloneRt);
cloneRt.GetComponent<Text>().text = mLines[i];
}
mLines.Clear();//清空
LayoutRebuilder.ForceRebuildLayoutImmediate(rt);//刷新,获取recttransform的最新信息以便于Layout布局
for (int i = 0; i < allCloneRt.Count; i++)//计算content的高度
{
maxHeight += allCloneRt[i].sizeDelta.y + layout.spacing;
}
Vector2 pos = rt.sizeDelta;
pos.y = maxHeight;
rt.sizeDelta = pos;
}
void HandleLog(string logString, string stackTrace, LogType type)
{
mWriteTxt.Add(logString);
if (type == LogType.Error || type == LogType.Exception)
{
Log(logString);
Log(stackTrace);
}
}
//这里我把错误的信息保存起来,用来输出在手机屏幕上
void Log(params object[] objs)
{
string text = "";
for (int i = 0; i < objs.Length; ++i)
{
if (i == 0)
{
text += objs[i].ToString();
}
else
{
text += ", " + objs[i].ToString();
}
}
if (Application.isPlaying)
{
if (mLines.Count > 20)
{
mLines.RemoveAt(0);
}
mLines.Add(text);
}
}
}