//把数据读入
public void SaveToStore()
{
string xmlPath = "";
#if UNITY_EDITOR
xmlPath = Application.dataPath + "/Resources/Config/UI/" + m_draggingDataFileName; //定义文件名字,路径
#elif UNITY_ANDROID
xmlPath = Application.persistentDataPath + "/" + m_draggingDataFileName;
#else
xmlPath = Application.persistentDataPath + "/" + m_draggingDataFileName;
#endif
XmlDocument xmlDoc = new XmlDocument();
XmlElement rootElement = xmlDoc.CreateElement("RECORDS");
xmlDoc.AppendChild(rootElement);
IEnumerator<int> StoreEnumerator = XMLManager.Instance.StoreObjects.Data.Keys.GetEnumerator(); //读出
XmlElement node = xmlDoc.CreateElement("RECORDS");
while(StoreEnumerator.MoveNext())
{
XMLDataStoreObje