<span style="font-size:18px;">for (int i = 0; i < gameObject.transform.childCount; i++)
{
if (</span><span style="font-family: Arial, Helvetica, sans-serif; font-size: 18px;">gameObject</span><span style="font-family: Arial, Helvetica, sans-serif;">.transform.GetChild(i).gameObject.GetComponent<>().)</span><span style="font-size:18px;">
{
gameObject.transform.GetChild(i).gameObject.GetComponent<>().;
}
}</span>
</pre><pre name="code" class="csharp">获取然后删除
for (int i = tr.childCount - 1; i >= 0; i--) {
Destroy(tr.GetChild(i).gameObject);
}
或者存到一个列表里
List lst = new List;
foreach (Transform child in transform)
{
lst.Add(child);
Debug.Log(child.gameObject.name);
}
以上就是获取子物体的一些方法,非常简单