Unity3D PlayerSettings脚本设置Android OpenGL、CPU架构、屏幕旋转方式等
使用情景:部署Andorid打包环境时。不需要手动设置如图的属性,通过脚本设置。其他同事部署打包环境时可以省略这一步。
1)在 Assets/Editor/xxxx.cs的Android打包脚本中初始化AndroidPlayerSettings
//初始化Android PlayerSettings
public static void initAndroidPlayerSettings()
{
//#if UNITY_ANDROID
if (PlayerSettings.gpuSkinning)
PlayerSettings.gpuSkinning = false;
//我使用的Unity客户端版本5.6.2f1
//注意 Unity客户端高版本 如果Api弃用mobileMTRendering,则改用PlayerSettings.GetMobileMTRendering(BuildTargetGroup targetGroup);
if (PlayerSettings.mobileMTRendering)
PlayerSettings.mobileMTRendering = false;
if (PlayerSettings.GetUseDefaultGraphicsAPIs(BuildTarget.Android))
{
PlayerSettings.SetUseDefaultGraphicsAPIs(BuildTarget.Android, false);
GraphicsDeviceType[] graphicsDeviceType = new GraphicsDeviceType[1] { GraphicsDeviceType.OpenGLES2 };//如果使用其它版本OpenGL请自行设置
PlayerSettings.SetGraphicsAPIs(BuildTarget.Android, graphicsDeviceType);
}
if (PlayerSettings.Android.targetDevice != AndroidTargetDevice.FAT)
PlayerSettings.Android.targetDevice = AndroidTargetDevice.FAT; //Android CPU架构选择(FAT【armeabe-v7 x86】)
if (!PlayerSettings.use32BitDisplayBuffer)
PlayerSettings.use32BitDisplayBuffer = true; //Use 32-bit Display Buffer
//设置Android屏幕旋转方式
if (PlayerSettings.defaultInterfaceOrientation != UIOrientation.AutoRotation)
{
PlayerSettings.defaultInterfaceOrientation = UIOrientation.AutoRotation;//Default Orientation
PlayerSettings.allowedAutorotateToPortrait = false; //Protrait
PlayerSettings.allowedAutorotateToPortraitUpsideDown = false; //Protrait Upside Down
PlayerSettings.allowedAutorotateToLandscapeRight = true; //Landscape Right
PlayerSettings.allowedAutorotateToLandscapeLeft = true; //Landscape Left
}
//#endif
}
}