1.设计一些参数作为上一篇的参数。
using UnityEngine;
using System.Collections;
public class ContextMenuItem {
public EventGraphContextMenu type;
public BaseNode node;
public ContextMenuItem(BaseNode _node, EventGraphContextMenu _type)
{
node = _node;
type = _type;
}
}
public enum EventGraphContextMenu
{
OPEN_IN_EDITOR,
SHOW_IN_HIERARCHY,
SELECT_EVENT_TREE
}