float speed=2f;
void Update()
{
//沿着Z轴在+-2之间往返运动
transform.position = new Vector3(0, 0, 2f * Mathf.Sin(Time.time * speed) );
}
float speed=2f;
void Update()
{
//沿着Z轴在+-2之间往返运动
transform.position = new Vector3(0, 0, 2f * Mathf.Sin(Time.time * speed) );
}