using UnityEngine;
using System.Collections;
//脚本挂在需要移动的物体上
public class Move : MonoBehaviour
{
public float speed = 5f;
float h, v;
Vector3 pos;
void Start()
{
}
void Update()
{
h = Input.GetAxis("Horizontal");//水平
v = Input.GetAxis("Vertical");//垂直
pos = new Vector3(h, 0, v);
transform.Translate(pos * speed * Time.deltaTime);
}
}