//directx9.0在点dx9math.h头文件中定义了对应于4*4的D3DMATRIX结构体和一个提供了4*4矩阵的各种运算处理的D3DMATRIX结构体
typedef struct _D3DMATRIX
{
union
{
struct
{
float _11,_12,_13,_14;
float _21,_22,_23,_24;
float _31,_32,_33,_34;
float _41,_42,_43,_44;
};
float m[4][4];
};
}D3DMATRIX;
typedef struct D3DXMATRIX : public D3DMATRIX
{
public:
D3DXMATRIX() {};
D3DXMATRIX( CONST FLOAT * );
D3DXMATRIX( CONST D3DMATRIX& );
D3DXMATRIX( CONST D3DXFLOAT16 * );
D3DXMATRIX( FLOAT _11, FLOAT _12, FLOAT _13, FLOAT _14,
FLOAT _21, FLOAT _22, FLOAT _23, FLOAT _24,
FLOAT _31, FLOAT _32, FLOAT _33, FLOAT _34,
FLOAT _41, FLOAT _42, FLOAT _43, FLOAT _44 );
// access grants
FLOAT& operator () ( UINT Row, UINT Col );
FLOAT operator () ( UINT Row, UINT Col ) const;
// casting operators
operator FLOAT* ();
operator CONST FLOAT* () const;
// assignment operators
D3DXMATRIX& operator *= ( CONST D3DXMATRIX& );
D3DXMATRIX& operator += ( CONST D3DXMATRIX& );
D3DXMATRIX& operator -= ( CONST D3DXMATRIX& );
D3DXMATRIX& operator *= ( FLOAT );
D3DXMATRIX& operator /= ( FLOAT );
// unary operators
D3DXMATRIX operator + () const;
D3DXMATRIX operator - () const;
// binary operators
D3DXMATRIX operator * ( CONST D3DXMATRIX& ) const;
D3DXMATRIX operator + ( CONST D3DXMATRIX& ) const;
D3DXMATRIX operator - ( CONST D3DXMATRIX& ) const;
D3DXMATRIX operator * ( FLOAT ) const;
D3DXMATRIX operator / ( FLOAT ) const;
friend D3DXMATRIX operator * ( FLOAT, CONST D3DXMATRIX& );
BOOL operator == ( CONST D3DXMATRIX& ) const;
BOOL operator != ( CONST D3DXMATRIX& ) const;
} D3DXMATRIX, *LPD3DXMATRIX;
矩阵加法、减法、乘法
#include<stdio.h>
#include<d3dx9math.h>
int main()
{
//初始化A矩阵
D3DXMATRIX A(11.0f,12.0f,13.0f,14.0f,
21.0f,22.0f,23.0f,24.0f,
31.0f,32.0f,33.0f,34.0f,
41.0f,42.0f,43.0f,44.0f
);
//初始化B矩阵
D3DXMATRIX B(-11.0f,-12.0f,-13.0f,-14.0f,
-21.0f,-22.0f,-23.0f,-24.0f,
-31.0f,-32.0f,-33.0f,-34.0f,
-41.0f,-42.0f,-43.0f,-44.0f
);
//计算A+B
D3DXMATRIX C=A+B;
for(int i=0;i<4;i++)
{
printf("%f %f %f %f\n",C(i,0),C(i,1),C(i,2),C(i,3));
}
//计算A-B
D3DXMATRIX D=A-B;
for(int i=0;i<4;i++)
{
printf("%f %f %f %f\n",D(i,0),D(i,1),D(i,2),D(i,3));
}
//计算C*D 定义2*3的矩阵C和3*2的矩阵D的乘积为:
// ( C11,C12,C13 ) (D11,D12)
// C=( C21,c22,C23 ) D=(D21.D22)
// (D31,D32)
//CD=(C11D11+C12D21+C13D31,C11D12+C12D22+C13D32)
// (C21D11+C22D21+C23D31,C21D12+C22D22+C23D32)
D3DXMATRIX E=A*B;
for(int i=0;i<4;i++)
{
printf("%f %f %f %f\n",E(i,0),E(i,1),E(i,2),E(i,3));
}
return 0;
}