photon入门

server: 

MyserverApplication 类

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Photon.SocketServer;

namespace MyServer
{
    public class MyServerApplication : ApplicationBase
    {
        protected override PeerBase CreatePeer(InitRequest initRequest)
        {
            // 建立連線並回傳給Photon Server
            return new MyServerPeer(initRequest.Protocol, initRequest.PhotonPeer);
        }

        protected override void Setup()
        {
            // 初始化GameServer
        }

        protected override void TearDown()
        {
            // 關閉GameServer並釋放資源
        }
    }
}


MyServerPeer:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Photon.SocketServer;
using PhotonHostRuntimeInterfaces;

namespace MyServer
{
    public class MyServerPeer : PeerBase
    {
        #region 建構與解構式

        public MyServerPeer(IRpcProtocol rpcProtocol, IPhotonPeer nativePeer)
            : base(rpcProtocol, nativePeer)
        {
        }

        #endregion

        protected override void OnDisconnect(PhotonHostRuntimeInterfaces.DisconnectReason reasonCode, string reasonDetail)
        {
            // 失去連線時要處理的事項,例如釋放資源
        }

        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            // 取得Client端傳過來的要求並加以處理

            switch (operationRequest.OperationCode)
            {
                case 5:
                    {
                        if (operationRequest.Parameters.Count < 2) // 若參數小於2則返回錯誤
                        {
                            // 返回登入錯誤
                            OperationResponse response = new OperationResponse(operationRequest.OperationCode) { ReturnCode = (short)2, DebugMessage = "Login Fail" };
                            SendOperationResponse(response, new SendParameters());
                        }
                        else
                        {
                            var memberID = (string)operationRequest.Parameters[1];
                            var memberPW = (string)operationRequest.Parameters[2];

                            if (memberID == "test" && memberPW == "1234")
                            {
                                int Ret = 1;
                                var parameter = new Dictionary<byte, object> { 
                                              { 80, Ret }, {1, memberID}, {2, memberPW}, {3, "Kyoku"} // 80代表回傳值, 3代表暱稱
                                           };


                                OperationResponse response = new OperationResponse(operationRequest.OperationCode, parameter) { ReturnCode = (short)0, DebugMessage = "" };
                                SendOperationResponse(response, new SendParameters());

                            }
                            else
                            {
                                OperationResponse response = new OperationResponse(operationRequest.OperationCode) { ReturnCode = (short)1, DebugMessage = "Wrong id or password" };
                                SendOperationResponse(response, new SendParameters());
                            }

                        }

                        break;
                    }
            }

        }
    }
}

client:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ExitGames.Client.Photon;

namespace EZClient
{
    class Program : IPhotonPeerListener
    {
        public bool ServerConnected;
        public bool OnLogin;
        PhotonPeer peer;

        public Program()
        {
            ServerConnected = false;
            OnLogin = false;
            this.peer = new PhotonPeer(this, ConnectionProtocol.Udp);
        }


        static void Main(string[] args)
        {
            new Program().Run();

        }

        public void Run()
        {
            if (peer.Connect("localhost:5055", "MyServer")) // 若成功連到Server
            {
                do
                {
                    peer.Service();         // 在主迴圈取得Server傳過來的命令,當有傳命令過來時依命令的類型,EventAction或OperationResult會被觸發

                    if (ServerConnected && !OnLogin)
                    {
                        Console.WriteLine("\n請輸入會員帳號:");
                        string memberID = Console.ReadLine();

                        Console.WriteLine("\n請輸入會員密碼:");
                        string memberPW = Console.ReadLine();


                        var parameter = new Dictionary<byte, object> { 
                                              { (byte)1, memberID.Trim() }, { (byte)2, memberPW.Trim() }     // parameter key memberID=1, memberPW=2
                                           };


                        this.peer.OpCustom(5, parameter, true); // 命令代碼為5
                        OnLogin = true;

                    }
                    System.Threading.Thread.Sleep(500); // 休息.5秒以免鎖死電腦

                }
                while (true);
            }
            else
            {
                Console.WriteLine("Unknown hostname!");
            }
        }



        public void DebugReturn(DebugLevel level, string message)
        {
            // 印出Debug的回傳字串
            Console.WriteLine("Debug messsage : " + message);
        }

        public void OnEvent(EventData eventData)
        {
            // 取得Server傳過來的事件
        }

        public void OnOperationResponse(OperationResponse operationResponse)
        {
            // 取得Server傳過來的命令回傳

            switch (operationResponse.OperationCode)
            {
                case (byte)5: // 在此範例是訂5為Login要求
                    {
                        switch (operationResponse.ReturnCode)
                        {
                            case (short)0: // ReturnCode 0 代表成功
                                {
                                    int Ret = Convert.ToInt16(operationResponse.Parameters[(byte)80]);
                                    string memberID = Convert.ToString(operationResponse.Parameters[(byte)1]);
                                    string memberPW = Convert.ToString(operationResponse.Parameters[(byte)2]);
                                    string Nickname = Convert.ToString(operationResponse.Parameters[(byte)3]);

                                    Console.WriteLine("Login Success \nRet={0} \nMemberID={1} \nMemberPW={2} \nNickname={3} \n", Ret, memberID, memberPW, Nickname);

                                    break;
                                }
                            case (short)1: // 帳號或密碼錯誤
                                {
                                    Console.WriteLine(operationResponse.DebugMessage);
                                    break;
                                }
                            case (short)2: // 傳入的參數錯誤
                                {
                                    Console.WriteLine(operationResponse.DebugMessage);
                                    break;
                                }
                            default:
                                {
                                    Console.WriteLine(String.Format("不明的ReturnCode : {0}", operationResponse.ReturnCode));
                                    break;
                                }
                        }
                        break;
                    }
                default:
                    {
                        Console.WriteLine(String.Format("不明的OperationCode : {0}", operationResponse.OperationCode));
                        break;
                    }
            }
        }

        public void OnStatusChanged(StatusCode statusCode)
        {
            // 連線狀態變更的通知

            Console.WriteLine("PeerStatusCallback:" + statusCode.ToString());

            switch (statusCode)
            {
                case StatusCode.Connect:
                    // 若己連線
                    ServerConnected = true;
                    break;

                case StatusCode.Disconnect:
                    // 若己離線
                    ServerConnected = false;
                    break;

            }

        }
    }
}

unity3d_client:

using UnityEngine;
using System.Collections;
using System.Security;
using System;
using System.Collections.Generic;
using ExitGames.Client.Photon;

public class PhotonClient : MonoBehaviour, IPhotonPeerListener {
	
	public    string ServerAddress = "localhost:5055";
	protected string ServerApplication = "MyServer";
	
	protected PhotonPeer peer;
	public bool ServerConnected;

	public string memberID = "";
	public string memberPW = "";
	
	public bool LoginStatus;
	public string getMemberID = "";
	public string getMemberPW = "";
	public string getNickname = "";
	public int getRet = 0;
	
	public string LoginResult = "";

	// Use this for initialization
	void Start () {
		
		this.ServerConnected = false;
		this.LoginStatus = false;
		
		this.peer = new PhotonPeer(this, ConnectionProtocol.Udp);
	    this.Connect();

	}
	
	internal virtual void Connect()
    {
        try
        {
            this.peer.Connect(this.ServerAddress, this.ServerApplication);
        }
        catch (SecurityException se)
        {
            this.DebugReturn(0, "Connection Failed. " + se.ToString());
        }
    }

	
	// Update is called once per frame
	void Update () {
		this.peer.Service();
	}
	
	public void DebugReturn (DebugLevel level, string message)
	{
		Debug.Log(message);
	}

	public void OnOperationResponse (OperationResponse operationResponse)
	{
		// display operationCode
		this.DebugReturn(0, string.Format("OperationResult:" + operationResponse.OperationCode.ToString()));

		switch (operationResponse.OperationCode)
		{
			case 5:
				{
					if( operationResponse.ReturnCode == 0) // if success
					{
						getRet = Convert.ToInt32(operationResponse.Parameters[80]);
						getMemberID = Convert.ToString(operationResponse.Parameters[1]);
						getMemberPW= Convert.ToString(operationResponse.Parameters[2]);
						getNickname= Convert.ToString(operationResponse.Parameters[3]);
						LoginStatus = true;

					}
					else
					{
						LoginResult = operationResponse.DebugMessage;
						LoginStatus = false;
					}
					break;
				}
		}

	}

	public void OnStatusChanged (StatusCode statusCode)
	{
		this.DebugReturn(0, string.Format("PeerStatusCallback: {0}", statusCode));
		switch (statusCode)
        {
            case StatusCode.Connect:
                this.ServerConnected = true;
                break;
            case StatusCode.Disconnect:
                this.ServerConnected = false;
                break;
		}

	}

	public void OnEvent (EventData eventData)
	{
		throw new System.NotImplementedException ();
	}
	
	
	void OnGUI()
    {
		GUI.Label(new Rect(30,10,400, 20), "EZServer Unity3D Test");
		
		if( this.ServerConnected )
		{
			GUI.Label(new Rect(30,30,400, 20), "Connected");
			
			GUI.Label(new Rect(30,60,80, 20), "MemberID:");
			memberID = GUI.TextField(new Rect(110, 60, 100, 20), memberID, 10);
			
			GUI.Label(new Rect(30,90,80, 20), "MemberPW:");
			memberPW = GUI.TextField(new Rect(110, 90, 100, 20), memberPW, 10);
			
			if( GUI.Button( new Rect(30,120,100,24 ), "Login") )
			{
				 var parameter = new Dictionary<byte, object> { 
                             { (byte)1, memberID },   { (byte)2, memberPW }  // parameter key memberID=1, memberPW=2
                        };

                 this.peer.OpCustom(5, parameter, true); // operationCode is 5
				
			}
			
			if( LoginStatus )
			{
				GUI.Label(new Rect(30,150,400, 20), "Your MemberID : " + getMemberID);
				GUI.Label(new Rect(30,170,400, 20), "Your Password : " + getMemberPW);
				GUI.Label(new Rect(30,190,400, 20), "Your Nickname : " + getNickname);
				GUI.Label(new Rect(30,210,400, 20), "Ret : " + getRet.ToString());
			}
			else
			{
				GUI.Label(new Rect(30,150,400, 20), "Please Login");
				GUI.Label(new Rect(30,170,400, 20), LoginResult);
			}

			
		}
		else
		{
			GUI.Label(new Rect(30,30,400, 20), "Disconnect");
		}
	}

	
}



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