Unity5.6 VideoPlayer用法

//需要添加播放器的物体

    public GameObject obj;

    //是否拿到视频总时长

    public bool isShow;

    //前进后退的大小

    public float numBer = 20f;

    //时 分的转换

    private int hour, mint;

    private float time;

    private float time_Count;

    private float time_Current;

    //视频是否播放完成

    private bool isVideo;

 

    // Use this for initialization

    void Start () {

        image = obj.GetComponent<RawImage>();

        //一定要动态添加这两个组件,要不然会没声音

        vPlayer = obj.AddComponent<VideoPlayer>();

        source = obj.AddComponent<AudioSource>();

 

        //这3个参数不设置也会没声音 唤醒时就播放关闭

        vPlayer.playOnAwake = false;

        source.playOnAwake = false;

        source.Pause();

 

        //初始化

        Init(urlNetWork);

 

        btn_Play.onClick.AddListener(delegate { OnClick(0); });

        btn_Pause.onClick.AddListener(delegate { OnClick(1); });

        btn_Fornt.onClick.AddListener(delegate { OnClick(2); });

        btn_Back.onClick.AddListener(delegate { OnClick(3); });

        btn_Next.onClick.AddListener(delegate { OnClick(4); });

 

        sliderSource.value = source.volume;

        text.text = string.Format("{0:0}%", source.volume * 100);

        sliderSource.onValueChanged.AddListener(delegate { ChangeSource(sliderSource.value); });

    }

 

    /// <summary>

    ///     初始化VideoPlayer

    /// </summary>

    /// <param name="url"></param>

    private void Init(string url) {

        isVideo = true;

        isShow = true;

        time_Count = 0;

        time_Current = 0;

        sliderVideo.value = 0;

        //设置为URL模式

        vPlayer.source = VideoSource.Url;

        //设置播放路径

        vPlayer.url = url;

        //在视频中嵌入的音频类型

        vPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;

 

        //把声音组件赋值给VideoPlayer

        vPlayer.SetTargetAudioSource(0, source);

 

        //当VideoPlayer全部设置好的时候调用

        vPlayer.prepareCompleted += Prepared;

        //启动播放器

        vPlayer.Prepare();

    }

 

    /// <summary>

    ///     改变音量大小

    /// </summary>

    /// <param name="value"></param>

    public void ChangeSource(float value) {

        source.volume = value;

        text.text = string.Format("{0:0}%", value * 100);

    }

 

    /// <summary>

    ///     改变视频进度

    /// </summary>

    /// <param name="value"></param>

    public void ChangeVideo(float value) {

        if (vPlayer.isPrepared)

        {

            vPlayer.time = (long)value;

            Debug.Log("VideoPlayer Time:"+vPlayer.time);

            time = (float)vPlayer.time;

            hour = (int)time / 60;

            mint = (int)time % 60;

            text_Time.text = string.Format("{0:D2}:{1:D2}", hour.ToString(), mint.ToString());

        }

    }

 

    private void OnClick(int num) {

        switch (num)

        {

            case 0:

                vPlayer.Play();

                Time.timeScale = 1;

                break;

            case 1:

                vPlayer.Pause();

                Time.timeScale = 0;

                break;

            case 2:

                sliderVideo.value = sliderVideo.value + numBer;

                break;

            case 3:

                sliderVideo.value = sliderVideo.value - numBer;

                break;

            case 4:

                vPlayer.Stop();

                Init(Application.streamingAssetsPath + "/EasyMovieTexture.mp4");

                break;

            default:

                break;

        }

    }

     

    // Update is called once per frame

    void Update ()

    {

        if (vPlayer.isPlaying && isShow)

        {

            //把图像赋给RawImage

            image.texture = vPlayer.texture;

            //帧数/帧速率=总时长    如果是本地直接赋值的视频,我们可以通过VideoClip.length获取总时长

            sliderVideo.maxValue = vPlayer.frameCount/vPlayer.frameRate;

 

            time = sliderVideo.maxValue;

            hour = (int)time / 60;

            mint = (int)time % 60;

            text_Count.text = string.Format("/  {0:D2}:{1:D2}", hour.ToString(), mint.ToString());

 

            sliderVideo.onValueChanged.AddListener(delegate { ChangeVideo(sliderVideo.value); });

            isShow = !isShow;

        }

 

        if (Mathf.Abs((int)vPlayer.time - (int)sliderVideo.maxValue) == 0)

        {

            vPlayer.frame = (long)vPlayer.frameCount;

            vPlayer.Stop();

            Debug.Log("播放完成!");

            isVideo = false;

            return;

        }

        else if (isVideo && vPlayer.isPlaying)

        {

            time_Count += Time.deltaTime;

            if ((time_Count - time_Current) >= 1)

            {

                sliderVideo.value += 1;

                Debug.Log("value:" + sliderVideo.value);

                time_Current = time_Count;

            }

        }

    }

 

    private void FixedUpdate()

    {

 

    }

 

    void Prepared(VideoPlayer player) {

        player.Play();

    }

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