Unreal Editor快捷键

编辑器中控制视角最方便的快捷键:
按住鼠标右键不放,然后再按W、A、S、D、Q、E

 

转自官方文档:http://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewportControls/index.html

 

For the purposes of this document, you should assume the following abbreviations:

 
ControlAbbreviation
Left Mouse ButtonLMB
Right Mouse ButtonRMB
Middle Mouse ButtonMMB

Standard

These controls represent the default behavior when clicking and dragging in the viewports with no other keys or buttons pressed. These are also the only controls that can be used to navigate the orthographic viewports.

 
ControlAction

Perspective

LMB + DragMoves the camera forward and backward and rotates left and right.
RMB + DragRotates the viewport camera.
LMB + RMB + DragMoves up and down.

Orthographic (Top, Front, Side)

LMB + DragCreates a marquee selection box.
RMB + DragPans the viewport camera.
LMB + RMB + DragZooms the viewport camera in and out.

Focusing

FFocuses the camera on the selected object. This is essential to make the most out of tumbling the camera.

Magic Mouse and Magic Trackpad

On a Mac, after enabling Secondary click in System Preference -> Mouse for the Magic Mouse, or enabling Secondary click with two fingers in System Preference -> Trackpad for the Magic Trackpad, the following controls are available.

 
Magic MouseMagic TrackpadAction

Persepctive

LMB + Drag1 Finger Click + DragMoves the camera forward and backward and rotates left and right.
RMB + Drag2 Finger Click + DragRotates the viewport camera.
1 Finger Touch + Drag2 Finger Touch + DragRotates the viewport camera.

Orthographic (Top, Front, Side)

LMB + Drag1 Finger Click + DragCreates a marquee selection box.
RMB + Drag2 Finger Click + DragPans the viewport camera.
1 Finger Touch + Drag2 Finger Touch + DragPans the viewport camera.

Focusing

FFFocuses the camera on the selected object. This is essential to make the most out of tumbling the camera.

Game-style

The WASD controls will feel natural to those who are used to playing shooter games on the PC. They are enabled by default and can be used whenever you are holding RMB. This means you will still use RMB to turn the camera while navigating in this way.

These controls are mirrored on the arrow keys and num pad to provide alternate access to them.

All of these controls are only valid in a Perspective viewport, and by default you must hold RMB to use the WASD game-style controls.

 
ControlAction
W | Numpad8 | Up Moves the camera forward.
S | Numpad2 | Down Moves the camera backward.
A | Numpad4 | Left Moves the camera left.
D | Numpad6 | Right Moves the camera right.
E | Numpad9 | Page Up Moves the camera up.
Q | Numpad7 | Page Dn Moves the camera down.
Z | Numpad1 Zooms the camera out (raises FOV).
C | Numpad3 Zooms the camera in (lowers FOV).

When zooming the camera, holding the RMB will hold the FOV, preventing it from snapping back to its default settings. The FOV will remain until the RMB is released.

When navigating with WASD while holding down the RMB, you can rotate the mouse wheel up to speed up your movement, or rotate the mouse wheel down to slow down your movement.

While using the Magic Mouse or Magic Track you will not be able to change the speed of the camera by using the RMB + Mouse Scroll Wheel, you will need to adjust it using the Viewport camera speed option.

 

Pan, Orbit, and Zoom

Unreal Editor supports Maya-style pan, orbit, and zoom viewport controls, making it much easier for Maya artists to jump into the tool. If you are unfamiliar, here is a breakdown of the keys:

 
CommandDescription
Alt + LMB + DragTumbles the viewport around a single pivot or point of interest.
Alt + RMB + DragDollies (zooms) the camera toward and away from a single pivot or point of interest.
Alt + MMB + DragTracks the camera left, right, up, and down in the direction of mouse movement.

The use of the F key is not limited to Maya-style controls. You can always press F to focus on a selected object or group of objects!

 

Selection Controls

You can select Actors in the viewport individually simply by clicking on them or in groups using a box selection in the 2D viewports:

 
ControlAction

Simple Selection

LMBSelects the Actor under the cursor, replacing the current selection.
Ctrl + LMBAdds the Actor under the cursor to the current selection.

Box Selection (2D Viewports Only)

LMB + DragReplaces the current selection with the Actors contained in the box.
Shift + LMB + DragAdds the Actors contained in the box to the current selection.
Ctrl + RMB + DragRemoves any select Actors in the box from the current selection.

Transform Controls

These controls relate to moving, rotating, and scaling Actors in the viewports using the transform tools:

You can see which tool is active in the viewport toolbar:

LE_Trans_WidgetIcons.png

 
ControlAction
LMB + Drag (on Transform Tool)Moves, rotates, or scales the currently selected Actors, depending on the active transform gizmo.
WSelects the Move Tool.
ESelects the Rotate Tool.
RSelects the Scale Tool.
VToggles vertex snapping which allows you to snap to the vertices of other geometry in the world.
MMB + Drag (on Pivot)Moves the pivot of the selection temporarily to offset transformations.

Move Tool Controls (Perspective Viewports Only)

Ctrl + LMB + DragMoves the currently selected Actor(s) along the X axis.
Ctrl + RMB + DragMoves the currently selected Actor(s) along the Y axis.
Ctrl + LMB + RMB + DragMoves the currently selected Actor(s) along the Z axis.

Move Tool Controls (Orthographic Viewports Only)

Ctrl + LMB + DragMoves the currently selected Actor(s) along the plane defined by the two visible axes.

Rotate Tool Controls (Perspective Viewports Only)

Ctrl + LMB + DragRotates the currently selected Actor(s) along the X axis.
Ctrl + RMB + DragRotates the currently selected Actor(s) along the Y axis.
Ctrl + LMB + RMB + DragRotates the currently selected Actor(s) along the Z axis.

Scale Tool Controls

Ctrl + LMB + DragScales the currently selected Actor(s) uniformly along all axes.

Move/Scale Tool Controls (Orthographic Viewports Only)

Ctrl + RMB + DragRotates the currently selected Actor(s) along the visible axis.

Display Controls

These controls affect how the level is displayed in the viewport.

 
ControlAction
GToggles Game Mode, which causes the viewport to render only what would be seen in-game.
Ctrl + RToggles real-time playback in the active viewport.
F11Toggles immersive mode, which puts the viewport into full-screen.

 

模型视图



 

材质视图



 

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