unity 代码 控制 管理 Package

代码控制 PackageManager核心:

可以控制某个包的安装和卸载
UnityEditor.PackageManager.ClientAPI: Client.List();//列出安装的包信息
Client.Remove(packageName)//移除指定名字的包····
Example:

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.PackageManager.Requests;
using UnityEditor.PackageManager;
using UnityEngine;

public class PackagesListener
{
    public static ListRequest Request { get; private set; }
    public static List<string> DeleteList { get; set; } = new List<string>()
    {
        "com.unity.timeline",
    };
    public static Queue<RemoveRequest> removeRequests = new Queue<RemoveRequest>();

    [UnityEditor.Callbacks.DidReloadScripts]
    static void  CheckPackages()
    {
        Debug.LogError("CheckPackages");
        Request = Client.List();    // List packages installed for the project
        EditorApplication.update += Progress;
    }

    static void Progress()
    {
        if (Request.IsCompleted == false)
            return;

        EditorApplication.update -= Progress;

        if (Request.Status != StatusCode.Success)
        {
            Debug.LogError(Request.Error.message);
            return;
        }

        List<string> waitForDeleteList = new List<string>();

        foreach (var deleteItemName in DeleteList)
        {
            foreach (var package in Request.Result)
            {
                if (package.name == deleteItemName)
                {
                    waitForDeleteList.Add(deleteItemName);
                    break;
                }
            }
        }

        removeRequests.Clear();

        foreach (var item in waitForDeleteList)
        {
            removeRequests.Enqueue(Client.Remove(item));
        }

    }
}
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