获得拥有者Actor,返回的是拥有这个动画实例的Actor。
//AnimInstance.h
/** Returns the owning actor of this AnimInstance */
UFUNCTION(BlueprintCallable, Category = "Animation", meta=(NotBlueprintThreadSafe))
AActor* GetOwningActor() const;
AActor* UAnimInstance::GetOwningActor() const
{
USkeletalMeshComponent* OwnerComponent = GetSkelMeshComponent();
return OwnerComponent->GetOwner();
}