UGUI坐标转换(各种坐标)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TransformationUtil {


    static public Camera KUICamera;

    /// <summary>
    /// 世界转UI坐标
    /// </summary>
    /// <param name="parent"></param>
    /// <param name="v3"></param>
    /// <param name=""></param>
    /// <returns></returns>
    static public bool Transformation_WordToUI(RectTransform parent, Vector3 v3,Camera rendeCamera, out Vector2 v2)
    {
        v2 = Vector2.zero;
        Vector2 pos = rendeCamera.WorldToScreenPoint(v3);
        Transformation_ScreenToUI(parent, pos, out v2);
        return true;
    }

    /// <summary>
    /// 屏幕坐标转UI坐标
    /// </summary>
    /// <param name="parent"></param>
    /// <param name="v3"></param>
    /// <param name=""></param>
    /// <returns></returns>
    static public bool Transformation_ScreenToUI(RectTransform parent, Vector3 v3, out Vector2 v2)
    {
        if (KUICamera == null) {
            KUICamera = GameObject.Find("UICamera").GetComponent<Camera>();
        }
        v2 = Vector2.zero;
        RectTransformUtility.ScreenPointToLocalPointInRectangle(parent, v3, KUICamera, out v2);
        return true;
    }

    /// <summary>
    /// UI坐标转屏幕坐标
    /// </summary>
    /// <param name="v2">UI世界坐标</param>
    /// <param name="outV2"></param>
    /// <returns></returns>
    static public Vector3 Transformation_UIToScreen(Vector2 v2)
    {
        if (KUICamera == null) {
            KUICamera = GameObject.Find("UICamera").GetComponent<Camera>();
        }
        float x = KUICamera.WorldToScreenPoint(v2).x;
        float y = KUICamera.WorldToScreenPoint(v2).y;
        return new Vector3(x, y, 0);
    }

    /// <summary>
    /// UI坐标转世界坐标
    /// </summary>
    /// <param name="v2">要转换的UI坐标</param>
    /// <param name="v3GoZ">要变幻的3D物体的Z坐标</param>
    /// <returns></returns>
    static public Vector3 Transformation_UIToWord(Vector2 v2, Camera rendeCamera, float z)
    {
        Vector3 uiV3 = Transformation_UIToScreen(v2);
        uiV3.z = z;
        uiV3 = rendeCamera.ScreenToWorldPoint(uiV3);
        return uiV3;
    }
}

 

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