先定义两个变量
//力矩
UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category = "MyVars")
FVector initForce = FVector(200000.0, 0.0, 0.0);
//扭矩
UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category = "MyVars")
FVector initTorque = FVector(20000.0, 0.0, 0.0);
然后再beginEvent中添加力矩和扭矩
void ATestActor::BeginPlay() {
Super::BeginPlay();
mess->AddForce(initForce);
mess->AddTorque(initTorque);
}
aaa