1. Cesium 中如何对 3D Tiles 模型进行旋转操作 const m = tileset.modelMatrix; const RotateX = 60; const m1 = Cesium.Matrix3.fromRotationX(Cesium.Math.toRadians(RotateX)); Cesium.Matrix4.multiplyByMatrix3(m, m1, m); tileset.modelMatrix = m;