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Figma prototypes have historically been limited to one interaction per object, but they recently* introduced the feature for multiple interactions. Using single interactions has been our bread and butter, but I’m sure some of you will be curious about what’s new designs are possible. I want to share how to get started with this new feature, one common use case for them, and a pitfall you might fall into.
从历史上看,Figma原型仅限于每个对象进行一次交互,但是最近它们*引入了用于多种交互的功能。 使用单一交互一直是我们的生计,但是我敢肯定,你们中的一些人会对新设计的可能性感到好奇。 我想分享如何开始使用此新功能,它们的一个常见用例以及您可能会遇到的陷阱。
* I noticed the multiple interactions update was first introduced around 7 August 2020 in the United Kingdom.
*我注意到多重互动更新于2020年8月7日左右在英国首次引入。
添加单个Figma交互的旧方法 (Old way to add a single Figma interaction)
First a quick refresh of how you used to add interactions. In your project, click on the object you want to add an interaction to and navigate to the top-right of the Figma window. You’ll see under the prototyping tab, you have a dropdown to add an interaction Trigger.
首先,快速回顾一下您过去如何添加互动。 在项目中,单击要向其添加交互的对象,然后导航到Figma窗口的右上角。 您会在“原型”选项卡下看到一个下拉菜单,以添加一个交互触发器。
After selecting an interaction Trigger, you can then configure a few options underneath it. These options configure the delay before triggering, what it does and how it should behave. Normally you’ll be navigating to a different Frame, or using a Frame as an Overlay.
选择交互触发器后,您可以在其下方配置一些选项。 这些选项可配置触发之前的延迟,延迟和行为。 通常,您将导航到其他框架,或将框架用作叠加层。
添加多个Figma交互的新方法 (New way to add multiple Figma interactions)
Since the multiple interactions feature was introduced, instead of a drop down menu to add an interaction to something you’ll see a plus ‘+’ symbol.
由于引入了多种交互功能,因此您会看到加号“ +”,而不是用于向某项添加交互的下拉菜单。