1,引用SceneManagement
using UnityEngine.SceneManagement;
2,使用跳转语句SceneManager.LoadScene("场景名字/ID");
SceneManager.LoadScene("场景名字/ID");
3,添加场景到Build settings里面
1,引用SceneManagement
using UnityEngine.SceneManagement;
2,使用跳转语句SceneManager.LoadScene("场景名字/ID");
SceneManager.LoadScene("场景名字/ID");
3,添加场景到Build settings里面
转载于:https://www.cnblogs.com/yueqingli/p/10616338.html