AnimatorStateInfo
Namespace: UnityEngine
Description
Information about the current or next state.
AnimatorStateInfo.nameHash
var nameHash: int;
Description
Name of the State.
The hash is generated using Animator::StringToHash. The string to pass should include the parent layer's name. For example, if you have a
Run
state in the
Base Layer
the string to generate the hash will be
Base Layer.Run
.
AnimatorStateInfo.normalizedTime
var normalizedTime: float;
Description
Normalized time of the State.
The integer part is the number of time a state has been looped. The fractional part is the % (0-1) of progress in the current loop.