满意答案
diaoluyong
2017.02.22
采纳率:40% 等级:10
已帮助:719人
using UnityEngine;
using System.Collections;
public void Following:MonoBehaviour
{
public float Ox;//偏差值
public float smooth=1;//缓动系数,默认为1,如有需要请在引擎中调试
public Transform ObjectPosition;//物体的位置
public Transform TargetPosition;//相机的移动目标位置
void Awake()
{
follow = GameObject.FindWithTag ("Object").transform;
}
void Update()
{
TargetPosition=ObjectPosition.position+Vector3.up*Ox;//Ox具体是什么值在引擎里面调试
transform.position=vector3(transform.position,TargetPosition,Time.deltaTime*smooth);
transform.LookAt(ObjectPosition);
}
}
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