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[C#] 纯文本查看 复制代码using UnityEngine;

using System.Collections;

public class Test : MonoBehaviour

{

//8个标志位 ,用来在scene里预览

public Transform[] points;

//需要提取Boxcollier顶点的对象

public BoxCollider cube;

void Start()

{

//父节只能调节位置, 不能调节旋转和缩放。

Transform parent = cube.transform.parent;

while(parent!=null)

{

parent.localRotation = Quaternion.Euler(Vector3.zero);

parent.localScale = Vector3.one;

parent = parent.parent;

}

}

void Update()

{

Vector3 [] veces = GetBoxColliderVertexPositions(cube);

for(int i =0; i< veces.Length; i++)

{

points[i].transform.position = veces[i];

}

}

Vector3[] GetBoxColliderVertexPositions (BoxCollider boxcollider)

{

var vertices = new Vector3[8];

//下面4个点

vertices[0] = boxcollider.transform.TransformPoint(boxcollider.center + new Vector3(boxcollider.size.x, -boxcollider.size.y, boxcollider.size.z) * 0.5f);

vertices[1] = boxcollider.transform.TransformPoint( boxcollider.center + new Vector3(-boxcollider.size.x, -boxcollider.size.y, boxcollider.size.z) * 0.5f);

vertices[2] = boxcollider.transform.TransformPoint( boxcollider.center + new Vector3(-boxcollider.size.x, -boxcollider.size.y, -boxcollider.size.z) * 0.5f);

vertices[3] = boxcollider.transform.TransformPoint(boxcollider.center + new Vector3(boxcollider.size.x, -boxcollider.size.y, -boxcollider.size.z) * 0.5f);

//上面4个点

vertices[4] = boxcollider.transform.TransformPoint(boxcollider.center + new Vector3(boxcollider.size.x, boxcollider.size.y, boxcollider.size.z) * 0.5f);

vertices[5] = boxcollider.transform.TransformPoint( boxcollider.center + new Vector3(-boxcollider.size.x, boxcollider.size.y, boxcollider.size.z) * 0.5f);

vertices[6] = boxcollider.transform.TransformPoint( boxcollider.center + new Vector3(-boxcollider.size.x, boxcollider.size.y, -boxcollider.size.z) * 0.5f);

vertices[7] = boxcollider.transform.TransformPoint(boxcollider.center + new Vector3(boxcollider.size.x, boxcollider.size.y, -boxcollider.size.z) * 0.5f);

return vertices;

}

}

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