编码环境修改
为了编码效率而为之,依照官网说明,修改了:
解决方案配置选项窗口宽度
显示平台选项
关闭错误窗口
官网修改说明:https://docs.unrealengine.com/latest/INT/Programming/QuickStart/1/index.html
BP节点接口颜色说明
一切类型都有对应的接口!通过不同颜色的小圆圈表示对象。具体见官网文档:
控制台命令行
Command-Line Arguments
显示FPS: stat fps
编辑器
WASD导航:Editor Preferences --> Level Editor --> viewport --> Controls
关闭编辑器操作音:Editor Preferences --> Level Editor --> Miscellaneous --> Enable...
永久修改:
D:\Program Files\Epic Games\4.5\Engine\Config\BaseEditorUserSettings.ini
4.9后变更:
D:\Program Files\Epic Games\4.9\Engine\Config\BaseEditorPerProjectUserSettings.ini
FlightCameraControlType=WASD_Always
bEnableEditorSounds=False
BP显示箭头:Eitor preference --> Blueprint Editor ---> Draw arrow...
Unreal Tournament 玩记录
哪里下客户端,