重力感应操控(unity iphone)

方案一:speed
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public var  simulateAccelerometer:boolean = false;
var  speed = 10.0;
function  Update () {
     var  dir : Vector3 = Vector3.zero;
     if  (simulateAccelerometer)
     {
         dir.x = Input.GetAxis( "Horizontal" );
         dir.y = Input.GetAxis( "Vertical" );
     }
     else
     {
         dir.x = Input.acceleration.x;
         dir.y = Input.acceleration.y;
     
         // clamp acceleration vector to unit sphere
         if  (dir.sqrMagnitude > 1)
             dir.Normalize();
         // Make it move 10 meters per second instead of 10 meters per frame...
     }
     dir *= Time.deltaTime;
     // Move object
     transform.Translate (dir * speed);
}

也可以把速度换成力

方案二:Force
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public var  force:float = 1.0;
public var  simulateAccelerometer:boolean = false;
 
function  FixedUpdate () {
     var  dir : Vector3 = Vector3.zero;
 
     if  (simulateAccelerometer)
     {
         // using joystick input instead of iPhone accelerometer
         dir.x = Input.GetAxis( "Horizontal" );
         dir.y = Input.GetAxis( "Vertical" );
     }
     else
     {
         // we assume that device is held parallel to the ground
         // and Home button is in the right hand
         
         // remap device acceleration axis to game coordinates
         // 1) XY plane of the device is mapped onto XZ plane
         // 2) rotated 90 degrees around Y axis
         dir.x = Input.acceleration.y;
         dir.y = Input.acceleration.x;
         
         // clamp acceleration vector to unit sphere
         if  (dir.sqrMagnitude > 1)
             dir.Normalize();
     }
     
     rigidbody.AddForce(dir * force);
}

个人感觉方案一操控起来比较灵活,反应灵敏。方案二操控起来具有惯性,缓冲明显。

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