var duration = 2;
var colorStart = Color(0.2, 0.3, 0.4, 0.5);
var colorEnd = Color(1, 1, 0.4, 0.5);
function Update()
{
var lerp = Mathf.PingPong (Time.time, duration) / duration;
renderer.material.color = Color.Lerp (colorStart, colorEnd, lerp);
}
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最新推荐文章于 2022-10-09 13:27:30 发布