behavior planning——13. implement a cost function in C++

In the previous quizzes, you designed a cost function to choose a lane when trying to reach a goal in highway driving:

cost=1eΔd​​​​/​Δs

Here, Δ was the lateral distance between the goal lane and the final chosen lane, and Δ was the longitudinal distance from the vehicle to the goal.

In this quiz, we'd like you to implement the cost function in C++, but with one important change. The finite state machine we use for vehicle behavior also includes states for planning a lane change right or left (PLCR or PLCL), and the cost function should incorporate this information. We will provide the following four inputs to the function:

  • Intended lane: the intended lane for the given behavior. For PLCR, PLCL, LCR, and LCL, this would be the one lane over from the current lane.
  • Final lane: the immediate resulting lane of the given behavior. For LCR and LCL, this would be one lane over.
  • The Δdistance to the goal.
  • The goal lane.

Your task in the implementation will be to modify Δd in the equation above so that it satisifes:

  • Δis smaller as both intended lane and final lane are closer to the goal lane.
  • The cost function provides different costs for each possible behavior: KL, PLCR/PLCL, LCR/LCL.
  • The values produced by the cost function are in the range 0 to 1.

You can implement your solution in cost.cpp below.

 cost.cpp

float goal_distance_cost(int goal_lane, int intended_lane, int final_lane, float distance_to_goal) {
    /*
    The cost increases with both the distance of intended lane from the goal
    and the distance of the final lane from the goal. The cost of being out of the 
    goal lane also becomes larger as vehicle approaches the goal.
    */
    int delta_d = 2.0*goal_lane - intended_lane - final_lane;
    float cost = 1 - exp(-(abs(delta_d) / distance_to_goal));
    return cost;
}

 

转载于:https://www.cnblogs.com/fuhang/p/8984638.html

To implement a resource pool in C++, you can use a combination of data structures and synchronization mechanisms. Here's a basic outline of how you can approach it: 1. Define a class to represent the resource pool. This class will have member variables to hold the resources and any necessary data structures for managing them. 2. Initialize the resource pool with a fixed number of resources. You can use a container, such as a vector or an array, to store the resources. 3. Implement a method to acquire a resource from the pool. This method will handle synchronization to ensure that multiple threads can safely access the pool. You can use a mutex or a semaphore to achieve this. 4. When a resource is acquired, mark it as "in use" so that other threads cannot access it concurrently. 5. Implement a method to release a resource back to the pool. This method will also handle synchronization to ensure that the resource is correctly returned. 6. When a resource is released, mark it as "available" so that it can be acquired by other threads. Here's a simplified example to illustrate the concept: ```cpp #include <vector> #include <mutex> class ResourcePool { public: ResourcePool(int numResources) : resources(numResources, true) {} int acquireResource() { std::unique_lock<std::mutex> lock(mutex); for (int i = 0; i < resources.size(); ++i) { if (resources[i]) { resources[i] = false; return i; } } return -1; // No available resources } void releaseResource(int index) { std::unique_lock<std::mutex> lock(mutex); if (index >= 0 && index < resources.size()) { resources[index] = true; } } private: std::vector<bool> resources; std::mutex mutex; }; int main() { ResourcePool pool(5); // Example usage int resourceIndex = pool.acquireResource(); if (resourceIndex != -1) { // Use the resource // ... pool.releaseResource(resourceIndex); } return 0; } ``` Please note that this example provides a basic framework for a resource pool and may require further modifications or enhancements based on your specific requirements.
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