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LowLevelFatalError [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 2147483648 bytes with alignment 0
KERNELBASE.dll!UnknownFunction (0x000007fefce4940d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x000000013f829956) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FMallocBinned::Malloc() (0x000000013f85dfae) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGame.exe!FGroupedVFSStreamAsyncArchive::Initialize() (0x000000013f8a01d5) + 85 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2060]
ShooterGame.exe!FAsyncPackage::ReadDependencyOrder() (0x000000013f89c13f) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:707]
ShooterGame.exe!LoadPackageAsync() (0x000000013f89e7d6) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1228]
ShooterGame.exe!LoadPackageAsync() (0x000000013f89e88e) + 33 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1237]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00000001400d6e01) + 147 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\levelstreaming.cpp:465]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00000001402c30c7) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2432]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00000001402c33f4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2530]
ShooterGame.exe!UGameViewportClient::Draw() (0x0000000140031af6) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameviewportclient.cpp:876]
ShooterGame.exe!FViewport::Draw() (0x000000014028667e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealclient.cpp:1081]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x000000014000aba1) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:380]
ShooterGame.exe!UGameEngine::Tick() (0x000000014000ccb4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:969]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f246289) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2302]
ShooterGame.exe!GuardedMain() (0x000000013f240b2c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f24776a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f247898) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x000000014114c1b5) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076c059ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076d3c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076d3c541) + 0 bytes [UnknownFile:0]