#include
#include
#include
#include
#define High 15 //游戏画面尺寸
#define Width 20
//全局变量
int ball_x,ball_y; //小球的坐标
int ball_vx,ball_vy; //小球的速度
int position_x,position_y; //挡板的中心坐标
int ridus; //挡板的半径大小
int left,right; //挡板的左右位置
int canvas[High][Width] = {0}; //二维数组储存游戏画布中对应的元素
//0为空格,1为小球0,2为挡板* ,3为砖块#
void gotoxy(int x,int y) //将光标移动到(x,y)位置
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle,pos);
}
void startup() //数据初始化
{
ridus = 5;
position_x = High-1;
position_y = Width/2;
left = position_y - ridus;
right = position_y + ridus;
ball_x = position_x-1;
ball_y = position_y;
ball_vx = -1;
ball_vy = 1;
canvas[ball_x][ball_y] = 1;
int k,i;
for (k=left;k<=right;k++) // 挡板
canvas[position_x][k] = 2;
for (k=0;k
for (i=0;i
canvas[i][k] = 3;
}
void show() //显示画面
{
gotoxy(0,0); //光标移动到远点位置,以下重画清屏
int i,j;
for (i=0;i
{
for (j=0;j
{
if (canvas[i][j] == 0)
printf(" "); //输出空格
else if(canvas[i][j] == 1)
printf("0"); //输出小球0
else if(canvas[i][j] == 2)
printf("*"); //输出挡板*
else if(canvas[i][j] == 3)
printf("#"); //输出砖块#
}
printf("|\n"); //显示右边界
}
for (j=0;j
printf("-"); //显示下边界
printf("\n");
}
void updateWithoutInput() //与用户输入无关的更新
{
if(ball_x==High-2)
{
if((ball_y>=left)&&(ball_y<=right))//被挡板挡住
{
}
else //没有被挡板挡住
{
printf("游戏失败\n");
system("pause");
exit(0);
}
}
static int speed = 0;
if (speed<7)
speed++;
if (speed == 7)
{
speed = 0;
canvas[ball_x][ball_y] = 0;
//更新小球的坐标
ball_x = ball_x + ball_vx;
ball_y = ball_y + ball_vy;
canvas[ball_x][ball_y] = 1;
//碰到边界后反弹
if((ball_x==0)||(ball_x==High-2))
ball_vx = -ball_vx;
if((ball_y==0)||(ball_y==Width-1))
ball_vy = -ball_vy;
//碰到砖块后反弹
if (canvas[ball_x-1][ball_y]==3)
{
ball_vx = -ball_vx;
canvas[ball_x-1][ball_y] = 0;
printf("\a");
}
}
}
void updateWithInput() //与用户输入有关的更新
{
char input;
if(kbhit()) //判断是否有输入
{
input = getch(); //根据用户的不同输入来移动,不必输入回车
if (input == 'a'&&left>0)
{
canvas[position_x][right] = 0;
position_y--; //位置左移
left = position_y - ridus;
right = position_y + ridus;
canvas[position_x][left] = 2;
}
if (input == 'd'&&right
{
canvas[position_x][left] = 0;
position_y++; //位置右移
left = position_y - ridus;
right = position_y + ridus;
canvas[position_x][right] = 2;
}
}
}
int main()
{
startup(); //数据的初始化
while(1) //游戏循环执行
{
show(); //显示画面
updateWithoutInput(); //与用户输入无关的更新
updateWithInput(); //与用户输入有关的更新
}
return 0;
}
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