using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Test : MonoBehaviour {
[SerializeField]
Image myImage;
void Start ( ) {
StartCoroutine(GetImage( ));
}
IEnumerator GetImage( )
{
string url = "http://www.5dbb.com/images/logo.gif";
WWW www = new WWW(url);
yield return www;
if (string.IsNullOrEmpty(www.error))
{
Texture2D tex = www.texture;
Sprite temp = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0, 0));
myImage.sprite = temp;
}
}
}