Unity MVC 案例学习笔记 《五》动画播放

动画播放

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

public class PlayerAnim : View {

    Animation anim;
    Action PlayAnim;
    GameModel gm;

    public override string Name
    {
        get
        {
            return Consts.V_PlayerAnim;
        }
    }

    private void Awake()
    {
        anim = GetComponent<Animation>();
        PlayAnim = PlayRun;
        gm = GetModel<GameModel>();
    }

    void Update ()
    {
        if (PlayAnim != null)
        {
            if (!gm.IsPause && gm.IsPlay)
            {
                PlayAnim();
            }
            else
            {
                anim.Stop();
            }

        }
    }

    void PlayRun()
    {
        anim.Play("run");
    }

    void PlayLeft()
    {
        anim.Play("left_jump");
        if(anim["left_jump"].normalizedTime > 0.95f)
        {
            PlayAnim = PlayRun;
        }
    }
    void PlayRight()
    {
        anim.Play("right_jump");
        if (anim["right_jump"].normalizedTime > 0.95f)
        {
            PlayAnim = PlayRun;
        }
    }
    void PlayRoll()
    {
        anim.Play("roll");        
        if (anim["roll"].normalizedTime > 0.95f)
        {            
            PlayAnim = PlayRun;
        }
    }
    void PlayJump()
    {
        anim.Play("jump");
        if (anim["jump"].normalizedTime > 0.95f)
        {
            PlayAnim = PlayRun;
        }
    }

    void PlayShoot()
    {
        anim.Play("Shoot01");
        if (anim["Shoot01"].normalizedTime > 0.95f)
        {
            PlayAnim = PlayRun;
        }
    }

    public void MessagePlayShoot()
    {
        PlayAnim = PlayShoot;
    }

    public void AnimManager(InputDirection dir)
    {
        switch (dir)
        {
            case InputDirection.NULL:
                break;
            case InputDirection.Right:
                PlayAnim = PlayRight;
                break;
            case InputDirection.Left:
                PlayAnim = PlayLeft;
                break;
            case InputDirection.Down:
                PlayAnim = PlayRoll;
                break;
            case InputDirection.Up:
                PlayAnim = PlayJump;
                break;
            default:
                break;
        }

    }

    public override void HandleEvent(string name, object data)
    {
    }
}

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