#if UNITY_ANDROID
_abPath = "jar:file://" + Application.dataPath + "!/assets/AssetBundles/";
#elif UNITY_IPHONE
_abPath = Application.dataPath + "/Raw/AssetBundles/";
#elif UNITY_STANDALONE_WIN || UNITY_EDITOR
_abPath = Application.dataPath + "/AssetBundles/";
#else
_abPath = string.Empty;
#endif
unity各平台路径
最新推荐文章于 2021-04-07 13:00:27 发布