using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using UnityEngine;
public class UdpServer : MonoBehaviour
{
public int serverPort = 6688;
private UdpClient udpServer;
private void Start()
{
udpServer = new UdpClient(serverPort);
udpServer.BeginReceive(ReceiveCallback, null);
}
private void ReceiveCallback(IAsyncResult result)
{
try
{
IPEndPoint clientEndPoint = new IPEndPoint(IPAddress.Any, serverPort);
byte[] receivedBytes = udpServer.EndReceive(result, ref clientEndPoint);
string receivedMessage = Encoding.UTF8.GetString(receivedBytes);
Debug.Log("收到来自客户端的消息: " + receivedMessage);
if (receivedMessage.CompareTo("woaini") == 0)
{
Debug.Log("对了");
}
// 继续接收下一个消息
udpServer.BeginReceive(ReceiveCallback, null);
}
catch (Exception e)
{
Debug.LogError("Error receiving UDP message: " + e.Message);
}
}
private void OnDestroy()
{
if (udpServer != null)
{
udpServer.Close();
}
}
}
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using UnityEngine;
public class Udpclient : MonoBehaviour
{
public int broadcastPort = 6688;
private UdpClient udpBroadcastClient;
// Start is called before the first frame update
void Start()
{
udpBroadcastClient = new UdpClient();
udpBroadcastClient.EnableBroadcast = true;
}
public void SendBroadcastMessage(string message)
{
IPEndPoint broadcastEndPoint = new IPEndPoint(IPAddress.Broadcast, broadcastPort);
byte[] messageBytes = Encoding.UTF8.GetBytes(message);
udpBroadcastClient.Send(messageBytes, messageBytes.Length, broadcastEndPoint);
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.K))
{
Debug.Log("发送");
SendBroadcastMessage("hello client!");
}
}
private void OnDestroy()
{
if (udpBroadcastClient != null)
{
udpBroadcastClient.Close();
}
}
}
然后在微信小程序里面搜一个Socket小工具,“TCPUDP局域网小助手”进行测试就行