UDP广播,无需输入对方IP地址发送消息

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using UnityEngine;

public class UdpServer : MonoBehaviour
{
    public int serverPort = 6688;
    private UdpClient udpServer;

    private void Start()
    {
        udpServer = new UdpClient(serverPort);
        udpServer.BeginReceive(ReceiveCallback, null);
    }

    private void ReceiveCallback(IAsyncResult result)
    {
        try
        {

            IPEndPoint clientEndPoint = new IPEndPoint(IPAddress.Any, serverPort);
            byte[] receivedBytes = udpServer.EndReceive(result, ref clientEndPoint);
            string receivedMessage = Encoding.UTF8.GetString(receivedBytes);

            Debug.Log("收到来自客户端的消息: " + receivedMessage);

            if (receivedMessage.CompareTo("woaini") == 0)
            {
                Debug.Log("对了");
            }

            // 继续接收下一个消息
            udpServer.BeginReceive(ReceiveCallback, null);
        }
        catch (Exception e)
        {
            Debug.LogError("Error receiving UDP message: " + e.Message);
        }
    }



    private void OnDestroy()
    {
        if (udpServer != null)
        {
            udpServer.Close();
        }
    }


}
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using UnityEngine;

public class Udpclient : MonoBehaviour
{
    public int broadcastPort = 6688;
    private UdpClient udpBroadcastClient;

    // Start is called before the first frame update
    void Start()
    {
        udpBroadcastClient = new UdpClient();
        udpBroadcastClient.EnableBroadcast = true;

    }
    public void SendBroadcastMessage(string message)
    {
        IPEndPoint broadcastEndPoint = new IPEndPoint(IPAddress.Broadcast, broadcastPort);
        byte[] messageBytes = Encoding.UTF8.GetBytes(message);
        udpBroadcastClient.Send(messageBytes, messageBytes.Length, broadcastEndPoint);
    }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.K))
        {
            Debug.Log("发送");
            SendBroadcastMessage("hello client!");
        }
    }
    private void OnDestroy()
    {
       
        if (udpBroadcastClient != null)
        {
            udpBroadcastClient.Close();
        }
    }
   
}

然后在微信小程序里面搜一个Socket小工具,“TCPUDP局域网小助手”进行测试就行在这里插入图片描述
可以直接扫描使用非常方便

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