翻转法线_翻转几何后翻转法线Three.JS

I followed this stackoverflow example:

ThreeJS geometry flipping

I successfully mirrored my geometry. However now my geometry is black.

Can I flip my normals at the same time as the geometry to correct this? Or should I have used a different approach to mirror the geometry from the beginning?

EDIT:

Tried adding the updates to this code and still have inverted geometry.

#transformation

mS.elements[5] = -1;

mesh.applyMatrix(mS);

#updates

mesh.geometry.verticesNeedUpdate = true;

mesh.geometry.normalsNeedUpdate = true;

mesh.geometry.computeBoundingSphere();

mesh.geometry.computeFaceNormals();

mesh.geometry.computeVertexNormals();

解决方案mesh.geometry.verticesNeedUpdate = true;

mesh.geometry.normalsNeedUpdate = true;

mesh.geometry.computeBoundingSphere();

mesh.geometry.computeFaceNormals();

mesh.geometry.computeVertexNormals();

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