直接上干货
Vector3[] normals = line.GetComponent<MeshFilter>().mesh.normals;
for (int i = 0; i < normals.Length; i++) {
normals[i] = -normals[i];
}
line.GetComponent<MeshFilter>().mesh.normals = normals;
int[] triangles = line.GetComponent<MeshFilter>().mesh.triangles;
fo