cmake
其中glad.c 和其头文件根据自身opengl版本从link上下载
cmake_minimum_required(VERSION 2.8)
project(TEST_GL)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 14)
find_package(glfw3 REQUIRED)
file(GLOB project_file glad.c main.cpp)
add_executable(${PROJECT_NAME} ${project_file})
target_link_libraries(${PROJECT_NAME}
-lglfw3
-lGL
-lm
-lXrandr
-lXi
-lX11
-lXxf86vm
-lpthread
-ldl
-lXinerama
-lXcursor
)
mian.cpp
#include <glad/glad.h>
#include <GLFW/glfw3.h>
// Standard Headers
#include <cstdio>
#include <cstdlib>
#include <iostream>
void framebuffer_size_callback(GLFWwindow *window, int width, int height);//回调函数原型声明
void processInput(GLFWwindow *window);
// settings
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;
int main() {
//初始化GLFW
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
//创建一个窗口对象
GLFWwindow *window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "GLFW 3.3.1", NULL, NULL);
if (window == NULL) {
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
//通知GLFW将我们窗口的上下文设置为当前线程的主上下文
glfwMakeContextCurrent(window);
//对窗口注册一个回调函数,每当窗口改变大小,GLFW会调用这个函数并填充相应的参数供你处理
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
//初始化GLAD用来管理OpenGL的函数指针
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
//渲染循环
while(!glfwWindowShouldClose(window)) {
// 输入
processInput(window);
// 渲染指令
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// 检查并调用事件,交换缓冲
glfwSwapBuffers(window);//检查触发事件
glfwPollEvents(); //交换颜色缓冲
}
//释放/删除之前的分配的所有资源
glfwTerminate();
return EXIT_SUCCESS;
}
//输入控制,检查用户是否按下了返回键(Esc)
void processInput(GLFWwindow *window) {
if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
glfwSetWindowShouldClose(window, true);
}
}
// 当用户改变窗口的大小的时候,视口也应该被调整
void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
// 注意:对于视网膜(Retina)显示屏,width和height都会明显比原输入值更高一点。
glViewport(0, 0, width, height);
}