unity日常——EventTrigger
(一)OnBeginDrag
public void OnBeginDrag(EventSystems.PointerEventData eventData);
在拖动开始之前调用
public override void OnBeginDrag(PointerEventData data)
{
Debug.Log("OnBeginDrag called.");
}
(二)OnCancel
public void OnCancel(EventSystems.BaseEventData eventData);
当取消事件发生。(滑鼠按钮被抬起时)
public override void OnCancel(BaseEventData data)
{
Debug.Log("OnCancel called.");
}
(三)OnDeselect
public void OnDeselect(EventSystems.BaseEventData eventData);
当一个新的对象被选中了。
public override void OnDeselect(BaseEventData data)
{
Debug.Log("OnDeselect called.");
}
(四)OnDrag
public void OnDrag(EventSystems.PointerEventData eventData);
每一次移动指针时拖动。。
public override void OnDrag(PointerEventData data)
{
Debug.Log("OnDrag called.");
}
(五)OnDrop
public void OnDrop(EventSystems.PointerEventData eventData);
拖拽中
public override void OnDrop(PointerEventData data)
{
Debug.Log("OnDrop called.");
}
(六)OnEndDrag
public void OnEndDrag(EventSystems.PointerEventData eventData);
拖拽结束(被拖拽的物体调用)
public override void OnEndDrag(PointerEventData data)
{
Debug.Log("OnEndDrag called.");
}
(七)OnInitializePotentialDrag
public void OnInitializePotentialDrag(EventSystems.PointerEventData eventData);
拖拽时的初始化
public override void OnInitializePotentialDrag(PointerEventData data)
{
Debug.Log("OnInitializePotentialDrag called.");
}
(八)OnMove
public void OnMove(EventSystems.AxisEventData eventData);
物体移动时
public override void OnMove(AxisEventData data)
{
Debug.Log("OnMove called.");
}
(九)OnPointerClick
public void OnPointerClick(EventSystems.PointerEventData eventData);
在同一物体上按下并释放
public override void OnPointerClick(PointerEventData data)
{
Debug.Log("OnPointerClick called.");
}
(十)OnPointerDown
public void OnPointerDown(EventSystems.PointerEventData eventData);
滑鼠按下
public override void OnPointerDown(PointerEventData data)
{
Debug.Log("OnPointerDown called.");
}
(十一)OnPointerEnter
public void OnPointerEnter(EventSystems.PointerEventData eventData);
滑鼠进入
public override void OnPointerEnter(PointerEventData data)
{
Debug.Log("OnPointerEnter called.");
}
(十二)OnPointerExit
public void OnPointerExit(EventSystems.PointerEventData eventData);
滑鼠移出
public override void OnPointerExit(PointerEventData data)
{
Debug.Log("OnPointerExit called.");
}
(十三)OnPointerUp
public void OnPointerUp(EventSystems.PointerEventData eventData);
滑鼠按键抬起
public override void OnPointerUp(PointerEventData data)
{
Debug.Log("OnPointerUp called.");
}
(十四)OnScroll
public void OnScroll(EventSystems.PointerEventData eventData);
滚轮滚动
public override void OnScroll(PointerEventData data)
{
Debug.Log("OnScroll called.");
}
(十五)OnSelect
public void OnSelect(EventSystems.BaseEventData eventData);
物体被选中时
public override void OnSelect(BaseEventData data)
{
Debug.Log("OnSelect called.");
}
(十六)OnSubmit
public void OnSelect(EventSystems.BaseEventData eventData);
提交滑鼠按钮被按下时
public override void OnSubmit(BaseEventData data)
{
Debug.Log("OnSubmit called.");
}
(十七)OnUpdateSelected
public void OnUpdateSelected(EventSystems.BaseEventData eventData);
被选中的物体每帧调用
public override void OnUpdateSelected(BaseEventData data)
{
Debug.Log("OnUpdateSelected called.");
}
如果有不对或不妥的地方请指出来,我定改正
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