unity鼠标控制摄像机

using UnityEngine;
public class CameraControlHandler : MonoBehaviour
    {
        private float rotateSpeed = 5;

        public Transform player;
        private bool isRotate;
        private Vector3 offsetPosition;
        private float distance;
        public float scrollSpeed;

        void ScrollView()
        {
            distance = offsetPosition.magnitude;
            distance -= Input.GetAxis("Mouse ScrollWheel") * scrollSpeed;
            offsetPosition = offsetPosition.normalized * distance;
        }
        void RotateView()
        {
            if (Input.GetMouseButtonDown(1))
            {
                isRotate = true;
            }
            if (Input.GetMouseButtonUp(1))
            {
                isRotate = false;
            }
            if (isRotate)
            {
                Camera.main.transform.RotateAround(player.position,Vector3.up,rotateSpeed*Input.GetAxis("Mouse X"));
                Camera.main.transform.RotateAround(player.position, Camera.main.transform.right, -rotateSpeed * Input.GetAxis("Mouse Y"));
                offsetPosition = Camera.main.transform.position - player.position;
               
            }
        }


        // Update is called once per frame
        void Update()
        {
            CameraFOV();
            float _mouseX = Input.GetAxis("Mouse X");
            float _mouseY = Input.GetAxis("Mouse Y");
            CameraMove(_mouseX, _mouseY);
            //ScrollView();
            RotateView();
            //Camera.main.transform.position = offsetPosition + player.position;
        }
        /// <summary>
        /// 滚轮控制相机视角缩放
        /// </summary>
        public void CameraFOV()
        {
            //获取鼠标滚轮的滑动量
            float wheel = Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime * 500;

            //改变相机的位置
            Camera.main.transform.Translate(Vector3.forward * wheel);
        }

        /// <summary>
        /// 中键控制拖动
        /// </summary>
        /// <param name="_mouseX"></param>
        /// <param name="_mouseY"></param>
        public void CameraMove(float _mouseX, float _mouseY)
        {
            if (Input.GetMouseButton(2))
            {

                //相机位置的偏移量(Vector3类型,实现原理是:向量的加法)
                Vector3 moveDir = (_mouseX * -Camera.main.transform.right + _mouseY * -Camera.main.transform.forward);
                Camera.main.transform.position += moveDir * 0.5f;
            }

        }
    }
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