VTK可视化技术之人类颈动脉血管流动 (Visualizing Blood Flow)

Visualizing Blood Flow

该实例中data包含速度向量vector和速率标量scalar。

利用向量可视化技术创建vector glyph。但是由于存在的points太多,因此需要使用滤波器filter选择合适的点的子集。进而创建向量符号。

采用的滤波器为:vtkThresholdPoints vtkMaskPoints

vtkThresholdPoints 滤波器通过定义阈值,选择大于或者小于阈值的点作为子集。

vtkMaskPoints 滤波器通过OnRation 来实例化points进而选择子集。 如果OnRatio=1,则所有数据点都被选择,如果OnRatio=10,则每10个数据点被选择。可以使均匀选择也可以是随机选择。通过RandomModeOn() 和 RandomModeO方法控制。

选择子集之后在子集中采用vtkGlyph3D滤波器,创建圆锥(其方向代表血流方向,大小和颜色反映速度的大小)。

实现代码和效果图如下:

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkConeSource.h>
#include <vtkContourFilter.h>
#include <vtkGlyph3D.h>
#include <vtkLookupTable.h>
#include <vtkMaskPoints.h>
#include <vtkNamedColors.h>
#include <vtkOutlineFilter.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStructuredPoints.h>
#include <vtkStructuredPointsReader.h>
#include <vtkThresholdPoints.h>

int main (int argc, char *argv[])
{
  if (argc < 2)
  {
    std::cout << "Usage: " << argv[0] << " carotid.vtk" << std::endl;
    return EXIT_FAILURE;
  }

  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();

  vtkSmartPointer<vtkRenderer> ren1 =
    vtkSmartPointer<vtkRenderer>::New();

  vtkSmartPointer<vtkRenderWindow> renWin =
    vtkSmartPointer<vtkRenderWindow>::New();
  renWin->AddRenderer(ren1);

  vtkSmartPointer<vtkRenderWindowInteractor> iren =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  iren->SetRenderWindow(renWin);

// create pipeline
//
  vtkSmartPointer<vtkStructuredPointsReader> reader =
    vtkSmartPointer<vtkStructuredPointsReader>::New();
  reader->SetFileName(argv[1]);

  vtkSmartPointer<vtkThresholdPoints> threshold =
    vtkSmartPointer<vtkThresholdPoints>::New();
  threshold->SetInputConnection(reader->GetOutputPort());
  threshold->ThresholdByUpper(200);

  vtkSmartPointer<vtkMaskPoints> mask =
    vtkSmartPointer<vtkMaskPoints>::New();
  mask->SetInputConnection(threshold->GetOutputPort());
  mask->SetOnRatio(5);

  vtkSmartPointer<vtkConeSource> cone =
    vtkSmartPointer<vtkConeSource>::New();
  cone->SetResolution(11);
  cone->SetHeight(1);
  cone->SetRadius(0.25);

  vtkSmartPointer<vtkGlyph3D> cones =
    vtkSmartPointer<vtkGlyph3D>::New();
  cones->SetInputConnection(mask->GetOutputPort());
  cones->SetSourceConnection(cone->GetOutputPort());
  cones->SetScaleFactor(0.4);
  cones->SetScaleModeToScaleByVector();

  vtkSmartPointer<vtkLookupTable> lut =
    vtkSmartPointer<vtkLookupTable>::New();
  lut->SetHueRange(.667, 0.0);
  lut->Build();

  double range[2];
  cones->Update();
  range[0] = cones->GetOutput()->GetPointData()->GetScalars()->GetRange()[0];
  range[1] = cones->GetOutput()->GetPointData()->GetScalars()->GetRange()[1];
  std::cout << "range: " << range[0] << ", " << range[1] << std::endl;

  vtkSmartPointer<vtkPolyDataMapper> vectorMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  vectorMapper->SetInputConnection(cones->GetOutputPort());
  vectorMapper->SetScalarRange(range[0], range[1]);
  vectorMapper->SetLookupTable(lut);

  vtkSmartPointer<vtkActor> vectorActor =
    vtkSmartPointer<vtkActor>::New();
  vectorActor->SetMapper(vectorMapper);

// contours of speed
  vtkSmartPointer<vtkContourFilter> iso =
    vtkSmartPointer<vtkContourFilter>::New();
  iso->SetInputConnection(reader->GetOutputPort());
  iso->SetValue(0, 175);

  vtkSmartPointer<vtkPolyDataMapper> isoMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  isoMapper->SetInputConnection(iso->GetOutputPort());
  isoMapper->ScalarVisibilityOff();

  vtkSmartPointer<vtkActor> isoActor =
    vtkSmartPointer<vtkActor>::New();
  isoActor->SetMapper(isoMapper);
  isoActor->GetProperty()->SetRepresentationToWireframe();
  isoActor->GetProperty()->SetOpacity(0.25);

// outline
  vtkSmartPointer<vtkOutlineFilter> outline =
    vtkSmartPointer<vtkOutlineFilter>::New();
  outline->SetInputConnection(reader->GetOutputPort());

  vtkSmartPointer<vtkPolyDataMapper> outlineMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  outlineMapper->SetInputConnection(outline->GetOutputPort());

  vtkSmartPointer<vtkActor> outlineActor =
    vtkSmartPointer<vtkActor>::New();
  outlineActor->SetMapper(outlineMapper);
  outlineActor->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());

// Add the actors to the renderer, set the background and size
//
  ren1->AddActor(outlineActor);
  ren1->AddActor(vectorActor);
  ren1->AddActor(isoActor);
  ren1->SetBackground(colors->GetColor3d("Wheat").GetData());
  renWin->SetSize(640, 480);

  vtkSmartPointer<vtkCamera> cam1 =
    vtkSmartPointer<vtkCamera>::New();
  cam1->SetClippingRange(17.4043, 870.216);
  cam1->SetFocalPoint(136.71, 104.025, 23);
  cam1->SetPosition(204.747, 258.939, 63.7925);
  cam1->SetViewUp(-0.102647, -0.210897, 0.972104);
  cam1->Zoom(1.6);
  ren1->SetActiveCamera(cam1);

// render the image
//
  renWin->Render();
  iren->Start();

  return EXIT_SUCCESS;
}

生成血管速度的streamtubes,可以采用等值面技术。但是streamtubes的起点很那确定。

原因:许多streamers在动脉外边。(数据的测量方法和速度场的分辨率导致),因为数据的分辨率,血液流的边界层不能被捕获,导致在弯道处血液流速的一个分量将 streamtube 指向动脉的外侧。因此很难找到感兴趣结果的streamtube 的起始位置。

解决:源对象 vtkPointSource  和 vtkThresholdPoints

vtkPointSource 生成以指定半径的球体为中心的随机点。只需要找到流管起始点的一个近似位置,然后生成一个随机种子点云。vtkThresholdPoints 用于筛选可能在高流速区域之外生成的点。

主要代码(其余部分与上述代码一样)如下:

// create pipeline
//
  vtkSmartPointer<vtkStructuredPointsReader> reader =
    vtkSmartPointer<vtkStructuredPointsReader>::New();
  reader->SetFileName(argv[1]);

  vtkSmartPointer<vtkPointSource> psource =
    vtkSmartPointer<vtkPointSource>::New();
  psource->SetNumberOfPoints(25);
  psource->SetCenter(133.1, 116.3, 5.0);
  psource->SetRadius(2.0);

  vtkSmartPointer<vtkThresholdPoints> threshold =
    vtkSmartPointer<vtkThresholdPoints>::New();
  threshold->SetInputConnection(reader->GetOutputPort());
  threshold->ThresholdByUpper(275);

  vtkSmartPointer<vtkStreamTracer> streamers =
    vtkSmartPointer<vtkStreamTracer>::New();
  streamers->SetInputConnection(reader->GetOutputPort());
  streamers->SetSourceConnection(psource->GetOutputPort());
//  streamers->SetMaximumPropagationUnitToTimeUnit();
  streamers->SetMaximumPropagation(100.0);
//  streamers->SetInitialIntegrationStepUnitToCellLengthUnit();
  streamers->SetInitialIntegrationStep(0.2);
  streamers->SetTerminalSpeed(.01);
  streamers->Update();
  double range[2];
  range[0] = streamers->GetOutput()->GetPointData()->GetScalars()->GetRange()[0];
  range[1] = streamers->GetOutput()->GetPointData()->GetScalars()->GetRange()[1];

  vtkSmartPointer<vtkTubeFilter> tubes =
    vtkSmartPointer<vtkTubeFilter>::New();
  tubes->SetInputConnection(streamers->GetOutputPort());
  tubes->SetRadius(0.3);
  tubes->SetNumberOfSides(6);
  tubes->SetVaryRadius(0);

  vtkSmartPointer<vtkLookupTable> lut =
    vtkSmartPointer<vtkLookupTable>::New();
  lut->SetHueRange(.667, 0.0);
  lut->Build();

  vtkSmartPointer<vtkPolyDataMapper> streamerMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  streamerMapper->SetInputConnection(tubes->GetOutputPort());
  streamerMapper->SetScalarRange(range[0], range[1]);
  streamerMapper->SetLookupTable(lut);

  vtkSmartPointer<vtkActor> streamerActor =
    vtkSmartPointer<vtkActor>::New();
  streamerActor->SetMapper(streamerMapper);

实现结果图如下:

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要使用VTK三维数组,需要将数组转换为VTK数据对象。以下是一些简单的步骤: 1. 导入必要的VTK库和头文件。 ``` #include <vtkSmartPointer.h> #include <vtkStructuredPoints.h> #include <vtkStructuredPointsReader.h> #include <vtkStructuredPointsWriter.h> ``` 2. 创建一个vtkStructuredPoints对象并设置其属性。 ``` vtkSmartPointer<vtkStructuredPoints> structuredPoints = vtkSmartPointer<vtkStructuredPoints>::New(); structuredPoints->SetDimensions(xDim, yDim, zDim); // 设置数组的维度 structuredPoints->SetOrigin(0, 0, 0); // 设置原点 structuredPoints->SetSpacing(1, 1, 1); // 设置间距 ``` 3. 将数组数据添加到vtkStructuredPoints对象中。 ``` vtkSmartPointer<vtkDoubleArray> dataArray = vtkSmartPointer<vtkDoubleArray>::New(); dataArray->SetName("Data"); // 设置数组的名称 dataArray->SetNumberOfComponents(1); dataArray->SetNumberOfTuples(xDim * yDim * zDim); for(int i = 0; i < xDim; i++) { for(int j = 0; j < yDim; j++) { for(int k = 0; k < zDim; k++) { double value = array[i][j][k]; // 从数组中获取数据 dataArray->SetValue(i * yDim * zDim + j * zDim + k, value); // 将数据添加到vtkDoubleArray对象中 } } } structuredPoints->GetPointData()->SetScalars(dataArray); // 将vtkDoubleArray对象添加到vtkStructuredPoints对象中 ``` 4. 创建一个vtkStructuredPointsWriter对象并将vtkStructuredPoints对象写入文件。 ``` vtkSmartPointer<vtkStructuredPointsWriter> writer = vtkSmartPointer<vtkStructuredPointsWriter>::New(); writer->SetFileName(filename.c_str()); // 设置文件名 writer->SetInputData(structuredPoints); // 设置写入数据对象 writer->Write(); // 写入文件 ``` 5. 最后,使用VTK工具显示vtkStructuredPoints对象。 ``` vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkStructuredPointsReader> reader = vtkSmartPointer<vtkStructuredPointsReader>::New(); reader->SetFileName(filename.c_str()); // 读取文件 vtkSmartPointer<vtkStructuredPointsMapper> mapper = vtkSmartPointer<vtkStructuredPointsMapper>::New(); mapper->SetInputConnection(reader->GetOutputPort()); // 设置vtkStructuredPoints对象 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); renderer->AddActor(actor); vtkSmartPointer<vtkInteractorStyleTrackballCamera> interactorStyle = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetInteractorStyle(interactorStyle); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindowInteractor->Initialize(); renderWindowInteractor->Start(); ``` 以上就是使用VTK三维数组的基本步骤。
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