using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class JiaJian : MonoBehaviour
{
public Camera zuo;//左摄像机
public Camera you;//右摄像机
public Text txt;//显示文档
private float zuoX;//左位置
private float youX;//右位置
// Use this for initialization
void Start()
{
zuoX = zuo.transform.localPosition.x;
youX = you.transform.localPosition.x;
}
// Update is called once per frame
void Update()
{
}
public void OnJia()
{
zuoX = zuoX + 0.005f;
youX = youX - 0.005f;
z
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class JiaJian : MonoBehaviour
{
public Camera zuo;//左摄像机
public Camera you;//右摄像机
public Text txt;//显示文档
private float zuoX;//左位置
private float youX;//右位置
// Use this for initialization
void Start()
{
zuoX = zuo.transform.localPosition.x;
youX = you.transform.localPosition.x;
}
// Update is called once per frame
void Update()
{
}
public void OnJia()
{
zuoX = zuoX + 0.005f;
youX = youX - 0.005f;
z