Unity中使用VideoPlayer控制播放暂停进度条

【VideoPlayer】视频效果

 声音没录制进去,全屏那块没全录进去;

 在一个空对象上挂在如下组件;AudioSource挂上保持默认就好;

 

using System;
using System.Collections;
using System.Collections.Generic;
using UI;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;

[RequireComponent(typeof(VideoPlayer))]
public class ToPlayVideo : MonoBehaviour
{
    [Header("VideoPlayer组件")]
    public VideoPlayer videoPlayer;
    [Header("开始播放开关")]
    public Toggle startToggle;
    [Header("暂停播放开关")]
    public Toggle pauseToggle;
    [Header("全屏按钮")]
    public Button fullScreenButton;
    

    private bool isFullScreen; //判断视频是否全屏
    private Vector3 initPos; //视频播放框初始坐标
    private RectTransform rt ;
    
    private void Awake()
    {
        //videoPlayer = GetComponent<VideoPlayer>();
        rt = GetComponent<RectTransform>();
        
        startToggle.onValueChanged.AddListener((isOn) =>
        {
            if (videoPlayer != null)
            {
                Play();
            }
        });
        pauseToggle.onValueChanged.AddListener((isOn) =>
        {
            if (videoPlayer != null)
            {
                Pause();
            }
        });
        fullScreenButton.onClick.AddListener(() =>
        {
            if (videoPlayer != null)
            {
                FullScreen();
            }
        });
    }

    private void Start()
    {
        initPos = transform.localPosition;
        
    }

    private void Update()
    {
        //退出全屏
        if (isFullScreen && Input.GetKey(KeyCode.Escape))
        {
            transform.localPosition = initPos;
            //视屏播放框框大小自定义
            rt.sizeDelta = new Vector2(1670,1060);
            isFullScreen = false;
        }
    }

    /// <summary>
    /// 暂停
    /// </summary>
    public void Pause()
    {
        videoPlayer.Pause();
    }
    /// <summary>
    /// 停止
    /// </summary>
    public void Stop()
    {
        videoPlayer.Stop();
    }

    /// <summary>
    /// 播放
    /// </summary>
    public void Play()
    {
        videoPlayer.Play();
    }

    /// <summary>
    /// 全屏
    /// </summary>
    void FullScreen()
    {
        // rt.sizeDelta = new Vector2(Screen.width,Screen.height);
        rt.sizeDelta = new Vector2(2052,1556); //视频播放全屏尺寸根据实际情况调整
        rt.localPosition = new Vector3(4,1); //视频播放框框位置根据实际情况调整
        isFullScreen = true;
    }
    

    /// <summary>
    /// 获取视频时长
    /// </summary>
    /// <returns></returns>
    public float GetTime()
    {
        return (videoPlayer.frameCount / videoPlayer.frameRate );
    }
    
    /// <summary>
    /// 设置播放时间点
    /// </summary>
    /// <param name="time"></param>
    public void SetTime(float time)
    {
        videoPlayer.frame = (long)(time * videoPlayer.frameRate);
        Play();
    }

}

创建一个Slider组件;通过Slider来控制视频播放位置;

using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

namespace UI
{
    //挂在Slider组件上
    public class SliderEvent : MonoBehaviour,IEndDragHandler,IBeginDragHandler
    {   
        [Header("视频播放脚本")]
        public ToPlayVideo toPlayVideo;
        
        private Slider _slider;
        private float _videoTime; //视频时长
        private bool isDrag;

        private void Awake()
        {
            _slider = GetComponent<Slider>();
            _videoTime = toPlayVideo.GetTime();
        }

        private void Start()
        {
            //将滚动条的最大值设置成为视频时长;(也可以保持百分比的方式)
            _slider.maxValue = _videoTime;
        }

        // Update is called once per frame
        void Update()
        {
            if (!isDrag && toPlayVideo.videoPlayer.isPlaying)
            {
                //滚动条跟着视频播放滑动;(保持百分比方式就不要 *_videoTime)
                _slider.value = (float.Parse(toPlayVideo.videoPlayer.frame.ToString() ) 
                                 / float.Parse(toPlayVideo.videoPlayer.frameCount.ToString()))*_videoTime;
            }
            
        }
        
        
        
        public void OnEndDrag(PointerEventData eventData)
        {
            isDrag = false;
            toPlayVideo.SetTime(_slider.value);
        }

        public void OnBeginDrag(PointerEventData eventData)
        {
            isDrag = true;
            toPlayVideo.Pause();
            
        }
    }
}

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