using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
public class TexturePostprocessor : AssetPostprocessor
{
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
string chinesFiles = null;
foreach (string str in importedAssets)
{
//Debug.Log("Reimported Asset: " + str);
if(str.Contains("Assets/path") && EditorUtil.CheckHasChineseStr(str))
{
if(chinesFiles == null)
{
chinesFiles = str;
}
else
{
chinesFiles += "," + str;
}
//AssetDatabase.DeleteAsset(str);
}
}
if (chinesFiles != null)
{
string tipStr = string.Format("文件{0}中含有中文名称,请立即修改", chinesFiles);
EditorUtility.DisplayDialog("Error", tipStr, "ok")
unity 导入资源(图片,音效,模型等)格式设置
最新推荐文章于 2024-08-16 13:15:31 发布
本文详细介绍了在Unity中导入各种资源,如图片、音效和模型的格式设置方法,包括压缩选项、导入设置调整和优化资源性能的策略。
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