import sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
from alien import Alien
from scoreboard import Scoreboard
from game_stats import GameStats
from button import Button
def run_game():
# 初始化游戏并创建一个屏幕对象
pygame.init()
# screen = pygame.display.set_mode((1200, 800))
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 新建Play按钮
play_button = Button(ai_settings, screen, "Play")
# 创建一个用于存储游戏统计信息的实例,并创建记分牌
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
# 创建一艘飞船
ship = Ship(ai_settings, screen)
# 创建一个用于存储子弹和外星人的编组
bullets = Group()
aliens = Group()
# 创建外星人群
gf.create_fleet(ai_settings, screen, ship, aliens)
# 开始游戏的主循环
while True:
# 监视键盘和鼠标事件
gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
if stats.game_active:
# 移动飞船
gf.update_ship(ship)
# 更新子弹
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
# 更新外星人
gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets)
# 更新屏幕
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)