UnityWebRequest请求

以前项目的网络请求一直是在用BestHttp插件来进行处理的,由于插件的某些不可控性以及为了不过分依赖插件,所以在这次项目重构的过程中准备换成Unity自己封装的请求方式进行处理,不得不说现在的UnityWebRequest比老版本的WWW要好用多了,下面会介绍这个请求的管理模式。
首先我把每一个请求都抽象成为一个请求对象(RequestNet),包含Get、Post请求,再由一个请求管理类(RequestManager)来管理这些对象,下表我会把请求对象和请求管理类的公共方法给列举出来

RequestNet

方法描述
RequestNet(string _requestUrl)【构造函数】参数1(请求链接)
SetRequestUrl(string _url)【重新设置url】 参数1(请求链接)
SetTimeout(int value)【设置请求超时时间】 参数1(超时时间,单位:秒)
Send(NetMethod _method, Dictionary<string, string> _paramsDict)【发送请求】 参数1(请求方式:Get、Post) 参数2(请求参数键值对)
PostUpload(Dictionary<string,string> _paramsDict,BinaryData _binaryData)【Post方式上传文件】 参数1(请求参数键值对),参数2(文件对象BinaryData)
OnComplete(Action<bool, string, int> _completeAct)【注册请求结束回调】 参数1(回调委托(是否请求成功,请求返回信息,http返回的code码))
Close(bool isDestroy=false)【关闭请求对象】 参数1(是否销毁,如果为true则不入对象池)

RequestManager

方法描述
Send(string _url, NetMethod _method, Dictionary<string, string> _paramsDict)【发送请求】 参数1(url),参数2(请求方式),参数3(请求参数键值对)
PostUpload(string _url, Dictionary<string, string> _paramsDict,BinaryData binaryData)【Post请求并上传数据流】 参数1(url),参数2(请求参数键值对),参数3(文件信息)
PostUploads(string _url, Dictionary<string, string> _paramsDict,List binaryDataList,Action _progressAct,Action<bool,List> _completeAct)【Post模式上传多个文件信息】 参数1(url),参数2(参数键值对),参数3(文件信息列表),参数4(上传进度回调 int值为已经成功上传的个数),参数5(上传结束回调,bool 代表是否全部上传成功,List为所有上传失败文件的索引)

源码

using System;
using System.Collections;
using System.Collections.Generic;
using AR_Net_Request;
using UnityEngine;
using UnityEngine.Networking;

namespace AR_Net_Request
{
    /// <summary>
    /// 请求方式
    /// </summary>
    public enum NetMethod
    {
        POST,
        GET
    }

    /// <summary>
    /// 上传信息管理
    /// </summary>
    public struct BinaryData
    {
        /// <summary>
        /// 字段名
        /// </summary>
        public string fieldName;
        /// <summary>
        /// 需要上传的数据流
        /// </summary>
        public byte[] byteInfoArr;
        /// <summary>
        /// 文件名
        /// </summary>
        public string fileName;
        public string mimeType;

        public BinaryData(string _fieldName,byte[] _byteInfoArr,string _fileName=null,string _mimeType=null)
        {
            fieldName = _fieldName;
            byteInfoArr = _byteInfoArr;
            fileName = _fileName;
            mimeType = _mimeType;
        }
    }

    /// <summary>
    /// 网络请求管理器
    /// </summary>
    public class RequestManager : MonoBehaviour
    {
        private static RequestManager _instance;

        public static RequestManager instance
        {
            get
            {
                if (_instance == null)
                {
                    _instance = GameObject.FindObjectOfType<RequestManager>();
                    if (_instance == null)
                    {
                        GameObject obj = new GameObject("RequestManager");
                        _instance = obj.AddComponent<RequestManager>();
                        DontDestroyOnLoad(obj);
                    }
                }

                return _instance;
            }
        }

        //公用的请求头参数
        private static Dictionary<string, string> headParamsDict;
        
        /// <summary>
        /// 闲置的请求池
        /// </summary>
        private static List<RequestNet> requestPool = new List<RequestNet>();

        /// <summary>
        /// 请求池容量
        /// </summary>
        public static int poolCount = 10;

        private void Awake()
        {
            InitHeadParamsDict();
        }

        /// <summary>
        /// 请求
        /// </summary>
        /// <param name="_url">url</param>
        /// <param name="_method">请求方式</param>
        /// <param name="_paramsDict">请求参数</param>
        /// <returns></returns>
        public RequestNet Send(string _url, NetMethod _method, Dictionary<string, string> _paramsDict)
        {
            RequestNet net = GetRequestNet(_url);
            net.Send(_method, _paramsDict);
            return net;
        }
        
        /// <summary>
        /// Post请求并上传数据流
        /// </summary>
        /// <param name="_url"></param>
        /// <param name="_paramsDict">参数</param>
        /// <param name="binaryData">数据流信息</param>
        /// <returns></returns>
        public RequestNet PostUpload(string _url, Dictionary<string, string> _paramsDict,BinaryData binaryData)
        {
            RequestNet net = GetRequestNet(_url);
            net.PostUpload(_paramsDict,binaryData);
            return net;
        }

        /// <summary>
        /// Post模式上传多个文件信息
        /// </summary>
        /// <param name="_url">url</param>
        /// <param name="_paramsDict">参数字典</param>
        /// <param name="binaryDataList">所有文件的byte信息列表</param>
        /// <param name="_progressAct">上传进度回调 int值为已经成功上传的个数</param>
        /// <param name="_completeAct">上传结束回调,bool 代表是否全部上传成功,List为所有上传失败文件的索引</param>
        public void PostUploads(string _url, Dictionary<string, string> _paramsDict,List<BinaryData> binaryDataList,Action<int> _progressAct,Action<bool,List<int>> _completeAct)
        {
            StartCoroutine(PostUploadsIE(_url, _paramsDict, binaryDataList,_progressAct, _completeAct));
        }

        IEnumerator PostUploadsIE(string _url,Dictionary<string, string> _paramsDict,List<BinaryData> binaryDataList,Action<int> _progressAct,Action<bool,List<int>> _completeAct)
        {
            int successCount = 0;
            List<int> errorList = new List<int>();
            for (int i = 0; i < binaryDataList.Count; i++)
            {
                bool isContinue = false;
                int id = i;
                PostUpload(_url, _paramsDict, binaryDataList[i]).OnComplete((bool isSuccess, string responseStr,
                    int httpCode) =>
                {
                    isContinue = true;
                    if (!isSuccess)
                    {
                        errorList.Add(id);
                    }
                    else
                    {
                        successCount++;
                        _progressAct?.Invoke(successCount);
                    }
                });
                Func<bool> act = delegate() { return isContinue; };
                yield return new WaitUntil(act);
            }
            _completeAct?.Invoke(errorList.Count == 0,errorList);
        }

        /// <summary>
        /// 得到一个RequestNet新的请求对象
        /// </summary>
        /// <param name="_url">url</param>
        /// <returns></returns>
        private RequestNet GetRequestNet(string _url)
        {
            RequestNet net = null;
            if (requestPool!=null&&requestPool.Count>0)
            {
                net = requestPool[0];
                requestPool.RemoveAt(0);
                if (net==null)
                {
                    net = GetRequestNet(_url);
                }
                else
                {
                    net.SetRequestUrl(_url);
                }
            }
            else
            {
                net = new RequestNet(_url);
            }
            return net;
        }

        /// <summary>
        /// 初始化公用请求头参数
        /// </summary>
        protected virtual void InitHeadParamsDict()
        {
           
        }

        /// <summary>
        /// 网络请求对象
        /// </summary>
        public class RequestNet
        {
            private string requestUrl;

            private UnityWebRequest www = null;

            // bool =>http是否请求成功  string =>请求成功之后服务器返回的信息  int =>http返回的code码(注意:不是服务器返回的)
            private Action<bool, string, int> completeAct;
            private Dictionary<string, string> paramsDict;
            private int timeout = 5;
            private BinaryData? binaryData;

            public RequestNet(string _requestUrl)
            {
                requestUrl = _requestUrl;
            }

            public void SetRequestUrl(string _url)
            {
                requestUrl = _url;
            }

            /// <summary>
            /// 设置超时时间
            /// </summary>
            /// <param name="value">单位s</param>
            public void SetTimeout(int value)
            {
                timeout = value;
                if (www != null)
                {
                    www.timeout = timeout;
                }
            }

            void AddHeadParams()
            {
                if (www==null||headParamsDict==null||headParamsDict.Count==0)
                {
                    return;
                }
                foreach (var headParam in headParamsDict)
                {
                    www.SetRequestHeader(headParam.Key,headParam.Value);
                }
            }

            /// <summary>
            /// 请求
            /// </summary>
            /// <param name="_method"> post/get/put...</param>
            /// <param name="_paramsDict">参数键值对</param>
            public void Send(NetMethod _method, Dictionary<string, string> _paramsDict)
            {
                if (completeAct == null)
                {
                    completeAct = CompleteDispose;
                }

                if (paramsDict == null)
                {
                    paramsDict = new Dictionary<string, string>();
                }
                else
                {
                    paramsDict.Clear();
                }

                paramsDict = _paramsDict;
                switch (_method)
                {
                    case NetMethod.GET:
                        instance.StartCoroutine(SendGetIE());
                        break;
                    case NetMethod.POST:
                        instance.StartCoroutine(SendPostIE());
                        break;
                }
            }

            /// <summary>
            /// Post方式上传文件
            /// </summary>
            /// <param name="_paramsDict">请求参数键值对</param>
            /// <param name="_binaryData">文件对象</param>
            public void PostUpload(Dictionary<string,string> _paramsDict,BinaryData _binaryData)
            {
                binaryData = _binaryData;
                paramsDict = _paramsDict;
                instance.StartCoroutine(SendPostIE());
            }

            /// <summary>
            /// 请求结束回调
            /// </summary>
            /// <param name="_completeAct">请求结束的委托</param>
            public void OnComplete(Action<bool, string, int> _completeAct)
            {
                _completeAct += CompleteDispose;
                completeAct = _completeAct;
            }

            private void CompleteDispose(bool isSuccess, string responseStr, int code)
            {
                this.Dispose();
            }

            IEnumerator SendPostIE()
            {
                string url = SpliceUrl();
                Debug.Log("<color=green>  【Post:】" + url + "</color>");
                WWWForm form = new WWWForm();
                foreach (var item in paramsDict)
                {
                    form.AddField(item.Key,item.Value);
                }
                if (binaryData!=null)
                {
                    string fieldName = ((BinaryData)binaryData).fieldName;
                    byte[] byteInfoArr = ((BinaryData)binaryData).byteInfoArr;
                    string fileName = ((BinaryData)binaryData).fileName;
                    string mimeType = ((BinaryData)binaryData).mimeType;
                   form.AddBinaryData(fieldName,byteInfoArr,fileName);
                }
                using (www = UnityWebRequest.Post(requestUrl,form))
                {
                    AddHeadParams();
                    www.timeout = timeout;
                    yield return www.SendWebRequest();
                    string netStr = null;
                    bool isSuccess = false;
                    if (www.isNetworkError)
                    {
                        netStr = www.error;
                        isSuccess = false;
                    }
                    else
                    {
                        netStr = www.downloadHandler.text;
                        isSuccess = true;
                    }

                    int code = (int) www.responseCode;
                    completeAct?.Invoke(isSuccess, netStr, code);
                }
            }
            
            IEnumerator SendGetIE()
            {
                string url = SpliceUrl();
                Debug.Log("<color=green>  【Get:】" + url + "</color>");
                using (www = UnityWebRequest.Get(url))
                {
                    AddHeadParams();
                    www.timeout = timeout;
                    yield return www.SendWebRequest();
                    string netStr = null;
                    bool isSuccess = false;
                    if (www.isNetworkError)
                    {
                        netStr = www.error;
                        isSuccess = false;
                    }
                    else
                    {
                        netStr = www.downloadHandler.text;
                        isSuccess = true;
                    }

                    int code = (int) www.responseCode;
                    completeAct?.Invoke(isSuccess, netStr, code);
                }
            }

            /// <summary>
            /// GET模式拼接URL
            /// </summary>
            /// <returns></returns>
            string SpliceUrl()
            {
                string url = requestUrl + "?";
                if (paramsDict != null && paramsDict.Count > 0)
                {
                    int id = 0;
                    foreach (var item in paramsDict.Keys)
                    {
                        string key = item;
                        string value = paramsDict[key];
                        if (id < paramsDict.Count - 1)
                        {
                            url += key + "=" + value + "&";
                        }
                        else
                        {
                            url += key + "=" + value;
                        }

                        id++;
                    }
                }

                return url;
            }

            /// <summary>
            /// 关闭请求对象
            /// </summary>
            /// <param name="isDestroy"></param>
            public void Close(bool isDestroy=false)
            {
                requestUrl = null;
                completeAct = null;
                paramsDict = null;
                binaryData = null;
                if (www!=null)
                {
                    www.Abort();
                    www.Dispose();
                    www = null;
                }
                if (!isDestroy&&requestPool.Count<poolCount&&!requestPool.Contains(this))
                {
                    requestPool.Add(this);
                }
            }
        }
    }
}

public static class RequestMoudleExpand{
    /// <summary>
    /// 释放请求对象
    /// </summary>
    /// <param name="requestNet">请求对象</param>
    /// <param name="isDestroy">是否彻底销毁</param>
    public static void Dispose(this RequestManager.RequestNet requestNet,bool isDestroy=false)
    {
        requestNet?.Close(isDestroy);
        requestNet = null;
    }
}

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UnityWebRequestUnity 引擎提供的一种用于发送网络请求,它支持多种协议,包括 HTTP、HTTPS、FTP、File 等。下面是一个简单的例子,演示如何使用 UnityWebRequest 发送一个 GET 请求: ```csharp IEnumerator GetRequest(string url) { using (UnityWebRequest webRequest = UnityWebRequest.Get(url)) { yield return webRequest.SendWebRequest(); if (webRequest.result == UnityWebRequest.Result.ConnectionError || webRequest.result == UnityWebRequest.Result.ProtocolError) { Debug.LogError("Error: " + webRequest.error); } else { Debug.Log("Response: " + webRequest.downloadHandler.text); } } } ``` 这里使用了 IEnumerator 和 yield 关键字,因为 UnityWebRequest 是异步执行的,需要使用协程来处理。 使用 UnityWebRequest 发送 POST 请求也很简单,只需要将上面的 GetRequest 方法修改为: ```csharp IEnumerator PostRequest(string url, string data) { byte[] bodyRaw = Encoding.UTF8.GetBytes(data); using (UnityWebRequest webRequest = UnityWebRequest.Post(url, "POST")) { webRequest.uploadHandler = new UploadHandlerRaw(bodyRaw); webRequest.downloadHandler = new DownloadHandlerBuffer(); webRequest.SetRequestHeader("Content-Type", "application/json"); yield return webRequest.SendWebRequest(); if (webRequest.result == UnityWebRequest.Result.ConnectionError || webRequest.result == UnityWebRequest.Result.ProtocolError) { Debug.LogError("Error: " + webRequest.error); } else { Debug.Log("Response: " + webRequest.downloadHandler.text); } } } ``` 这里使用了 UploadHandlerRaw 将请求体转换为 byte 数组,并设置了 Content-Type 为 application/json。同时使用 DownloadHandlerBuffer 接收服务器响应的数据。

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