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UE4.5 源码自己编译的打包失败~~使用的Development 编译的!
BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for D:\UnrealEngine\Engine\Binaries\Win32 with wildcard CrashReportClient.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: 在 DeploymentContext.StageFiles(StagedFileType FileType, String InPath,
MainFrameActions: Packaging (Windows (32-bit)): String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) 位置 d:\UnrealEngine\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:行号 317
MainFrameActions: Packaging (Windows (32-bit)): 在 BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) 位置 d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:行号 20
MainFrameActions: Packaging (Windows (32-bit)): 在 BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) 位置 d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:行号 35
MainFrameActions: Packaging (Windows (32-bit)): 在 Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) 位置 d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:行号 159
MainFrameActions: Packaging (Windows (32-bit)): 在 Project.CopyBuildToStagingDirectory(ProjectParams Params) 位置 d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:行号 1020
MainFrameActions: Packaging (Windows (32-bit)): 在 BuildCookRun.DoBuildCookRun(ProjectParams Params) 位置 d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行号 251
MainFrameActions: Packaging (Windows (32-bit)): 在 BuildCommand.Execute() 位置 d:\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:行号 37
MainFrameActions: Packaging (Windows (32-bit)): 在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) 位置 d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:行号 371
MainFrameActions: Packaging (Windows (32-bit)): 在 AutomationTool.Automation.Process(String[] CommandLine) 位置 d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:行号 343
MainFrameActions: Packaging (Windows (32-bit)): 在 AutomationTool.Program.MainProc(Object Param) 位置 d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:行号 166
MainFrameActions: Packaging (Windows (32-bit)): 在 AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) 位置 d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:行号 631
MainFrameActions: Packaging (Windows (32-bit)): 在 AutomationTool.Program.Main() 位置 d:\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:行号 113
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: No files found to deploy for D:\UnrealEngine\Engine\Binaries\Win32 with wildcard CrashReportClient.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.