其实就是挂一下强哥的板子。
#include <bits/stdc++.h>
typedef long long ll;
using namespace std;
int mod;
struct mat {
ll a[3][3], n;
mat() { memset(a, 0, sizeof(a)); }
void matE() {
for (int i = 0; i < n; i++)a[i][i] = 1;
}
inline mat operator+(const mat &T) const {
mat res;
res.n = n;
for (int i = 0; i < n; i++)
for (int j = 0; j < n; j++)
res.a[i][j] = (a[i][j] + T.a[i][j] + mod) % mod;
return res;
}
inline mat operator-(const mat &T) const {
mat res;
res.n = n;
for (int i = 0; i < n; i++)
for (int j = 0; j < n; j++)
res.a[i][j] = (a[i][j] - T.a[i][j] + mod) % mod;
return res;
}
inline mat operator*(const mat &T) const {
mat res;
res.n = n;
ll r;
for (int i = 0; i < n; ++i)
for (int k = 0; k < n; ++k) {
r = a[i][k];
for (int j = 0; j < n; ++j)
res.a[i][j] += T.a[k][j] * r,
res.a[i][j] %= mod;
}
return res;
}
inline mat pow(ll x) {
mat res, bas;
res.n = bas.n = n;
for (int i = 0; i < n; i++) res.a[i][i] = 1;
for (int i = 0; i < n; i++)
for (int j = 0; j < n; j++) bas.a[i][j] = a[i][j];
while (x) {
if (x & 1) res = res * bas;
x >>= 1;
bas = bas * bas;
}
for (int i = 0; i < n; i++)
for (int j = 0; j < n; j++) a[i][j] = res.a[i][j];
return res;
}
}f,a,res;
int main()
{
int n; cin>>n>>mod;
f.a[0][0]=f.a[0][1]=f.a[0][2]=1;
a.a[0][1]=a.a[1][0]=a.a[1][1]=a.a[1][2]=a.a[2][2]=1;
f.n=a.n=3;
n--;
a.pow(n);
res=f*a;
cout<<res.a[0][2]<<endl;
}