文章转自 https://blog.csdn.net/u010019717/article/details/70037832
1、截图后分享手机上有的 社交平台,不需要sdk
2、简单粗暴上代码
using UnityEngine;
using System.Collections;
using System.IO;
public class NativeShareScript : MonoBehaviour
{
public GameObject CanvasShareObj;
private bool isProcessing = false;
private bool isFocus = false;
/// <summary>
/// Button按钮事件
/// </summary>
public void ShareBtnPress()
{
if (!isProcessing)
{
CanvasShareObj.SetActive(true);
StartCoroutine(ShareScreenshot());
}
}
IEnumerator ShareScreenshot()
{
isProcessing = true;
yield return new WaitForEndOfFrame();
ScreenCapture.CaptureScreenshot("screenshot.png", 2);
string destination = Path.Combine(Application.persistentDataPath, "screenshot.png");
yield return new WaitForSeconds(0.3f); //WaitForSecondsRealtime(0.3f);
if (!Application.isEditor)
{
AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + destination);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"),
uriObject);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"),
"Can you beat my score?");
intentObject.Call<AndroidJavaObject>("setType", "image/jpeg");
AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject chooser = intentClass.CallStatic<AndroidJavaObject>("createChooser",
intentObject, "Share your new score");
currentActivity.Call("startActivity", chooser);
yield return new WaitForSeconds(1f); //WaitForSecondsRealtime(1f);
}
yield return new WaitUntil(() => isFocus);
CanvasShareObj.SetActive(false);
isProcessing = false;
}
private void OnApplicationFocus(bool focus)
{
isFocus = focus;
}
}
3、场景中只需要添加个UI button注册点击事件就ok了!!!