目录
4.Unity3D调用Android功能与组件(四)——文字、图片分享到社交平台
AndroidJNI
JNI(Java Native Interface):java本地开发接口
JNI是一个协议,这个协议用来沟通java代码和外部的本地代码
AndroidJavaClass
AndroidJavaClass("全类名") ---new一个Android原生类
AndroidJavaObject
简单示例:
//获取当前App的Activity
public static AndroidJavaObject CurrentActive()
{
if (Application.platform == RuntimePlatform.Android)
return new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
else
return null;
}
//获取指定包名的Activity
public static AndroidJavaObject GetActivity(string package_name,string activity_name)
{
return new AndroidJavaClass(package_name).GetStatic<AndroidJavaObject>(activity_name);
}
//2.获取原生类型: android.provider.Settings中的属性,以android_id为例(只要系统有写就可以)
public string GetAndroidID()
{
string android_id = "NONE";
try
{
#if UNITY_ANDROID && !UNITY_EDITOR
AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
//new AndroidJavaClass("全类名") ---new一个Android原生类
AndroidJavaObject currentActivity = up.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject contentResolver = currentActivity.Call<AndroidJavaObject>("getContentResolver");
AndroidJavaClass secure = new AndroidJavaClass("android.provider.Settings$Secure");
//CallStatic 的使用:静态方法获取一个Android原生类型
android_id = secure.CallStatic<string>("getString", contentResolver, "android_id");
#endif
}
catch (System.Exception e)
{
Debug.LogError(e);
}
return android_id;
}
/获取包名
public static string getPackageName()
{
return CurrentActive().Call<string>("getPackageName");
}
// UI线程中运行
public static void RunOnUIThread(AndroidJavaRunnable r)
{
CurrentActive().Call("runOnUiThread", r);
}
//讲解:call<返回值类型>("方法名");
//设置 不自动锁屏
public static void DisableScreenLock()
{
//new AndroidJavaClass("全类名") ---new一个Android原生类
CurrentActive().Call<AndroidJavaObject>("getWindow")
.Call("addFlags",128);
}
//讲解:call("方法名",参数1);
// 获取内置SD卡路径
public static string GetStoragePath()
{
if (Application.platform == RuntimePlatform.Android)
return new AndroidJavaClass("android.os.Environment").CallStatic<AndroidJavaObject>("getExternalStorageDirectory").Call<string>("getPath");
else
return "d:/movie";
}
Unity中如何正确使用AndroidJNI
概念知识或JNI使用可参考:
https://www.cnblogs.com/rocomp/p/4892866.html
public static string GetAndroidAseet(string filePath)
{
string str = "";
try
{
#if UNITY_ANDROID && !UNITY_EDITOR
//取得应用的Activity
var activity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
//从Activity取得AssetManager实例
var assetManager = activity.Call<AndroidJavaObject>("getAssets");
//打开文件流
var stream = assetManager.Call<AndroidJavaObject>("open", filePath);
//获取文件长度
var availableBytes = stream.Call<int>("available");
//取得InputStream.read的MethodID
var clsPtr = AndroidJNI.FindClass("java.io.InputStream");
var METHOD_read = AndroidJNIHelper.GetMethodID(clsPtr, "read", "([B)I");
//申请一个Java ByteArray对象句柄
var byteArray = AndroidJNI.NewByteArray(availableBytes);
//调用方法
int readCount = AndroidJNI.CallIntMethod(stream.GetRawObject(), METHOD_read, new[] { new jvalue() { l = byteArray } });
//从Java ByteArray中得到C# byte数组
var bytes = AndroidJNI.FromByteArray(byteArray);
//删除Java ByteArray对象句柄
AndroidJNI.DeleteLocalRef(byteArray);
//关闭文件流
stream.Call("close");
stream.Dispose();
//返回结果
str = System.Text.Encoding.Default.GetString(bytes);
#endif
}
catch (System.Exception e)
{
Debug.LogError(e);
}
return str;
}
apk接入中经常遇到的问题记录:
CommandInvokationFailure: Unable to convert classes into dex format.
解决方案:jar包重复(一般supportv4会有不同版本的重复,或者被其它jar包所引用)
android 实用UnityAndroid功能汇总
感谢游戏蛮牛大神(MemoryC)大部分文章只是将简单的整理备忘在这,更多Android功能请访问
附上连接地址:http://www.manew.com/thread-100075-1-1.html
1.如何调用Toast
a. AndroidJavaClass对应着Android里面的Java类,而AndroidJavaObject对应着Android里面实例化的对象。
b. 一定要切记C#里的String和Java的String不是一码事,所以调用Android方法时如果需要传字符串为参数时,不能直接给个字符串,应该给个Java里的String,例如 new AndroidJavaObject("java.lang.String","你想传的字符串");
c. 由于AndroidJavaClass对应的是类,所以一般用之来调用对应的类的静态变量(GetStatic<Type>)或者静态方法(CallStatic<Type>("functionName",param1,param2,....));其中的Type为返回类型,注意是Java的返回类型不是C#的,一般整型和布尔型是通用的,其他的如果不清除可以统一写返回类型为AndroidJavaObject,当然没有返回类型的不需要写Type。
d. AndroidJavaObject对应的是实例对象,所以用new方法给其初始化时要注意说明其是哪个类的实例对象。再比如刚才那个例子: AndroidJavaObject javaString=new AndroidJavaObject("java.lang.String","字符串的值");
private void toastText(object str){
#if UNITY_ANDROID
AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");;
AndroidJavaClass Toast = new AndroidJavaClass("android.widget.Toast");
AndroidJavaObject context =currentActivity.Call<AndroidJavaObject>("getApplicationContext");
currentActivity.Call("runOnUiThread", new AndroidJavaRunnable(() => {
AndroidJavaObject javaString = new AndroidJavaObject("java.lang.String", str.ToString());
Toast.CallStatic<AndroidJavaObject>("makeText", context, javaString, Toast.GetStatic<int>("LENGTH_SHORT")).Call("show");
}
));
#endif
}
private void toastText(object str){
#if UNITY_ANDROID
AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");;
AndroidJavaClass Toast = new AndroidJavaClass("android.widget.Toast");
AndroidJavaObject context =currentActivity.Call<AndroidJavaObject>("getApplicationContext");
currentActivity.Call("runOnUiThread", new AndroidJavaRunnable(() => {
AndroidJavaObject javaString = new AndroidJavaObject("java.lang.String", str.ToString());
Toast.CallStatic<AndroidJavaObject>("makeText", context, javaString, Toast.GetStatic<int>("LENGTH_SHORT")).Call("show");
}
));
#endif
}
2.如何调用相机拍照
注意:
(1) 由于当时写教程用的Unity版本比较低,一些码友遇到Application.bundleIdentifier报错。在.x和Unity2017、Unity2018版本中,该变量Application.identifier,请注意。另外,方法名中的object photoname已改为string photoname,一般情况无任何影响。
(1)、使用该方法拍完照后自动保存到sd卡下的/Android/data/应用签名/photoName.jpg,其中photoName为调用该方法的String类型传入参数,应用签名一般为com.company.product
(2)、上面的注释应该很清楚了,学过Android开发的应该都能看懂这些代码,看不懂的直接用就行。
(3)、跟用混合开发调用摄像头的区别:该方法暂时不能使用startActivityForResult()方法进行回调,略遗憾。如果您有较好的解决方案,
如果需要startActivityForResult()方法进行回调请参考http://www.manew.com/thread-101810-1-1.html
private void takePhoto(string photoname){
#if UNITY_ANDROID
//Init AndroidJavaClass
AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");;
AndroidJavaClass Intent = new AndroidJavaClass ("android.content.Intent");
AndroidJavaClass MediaStore=new AndroidJavaClass("android.provider.MediaStore");
AndroidJavaClass Uri = new AndroidJavaClass ("android.net.Uri");
AndroidJavaClass Environment = new AndroidJavaClass ("android.os.Environment");
//获取当前Activity
AndroidJavaObject currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
//相当于Intent intent=new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
AndroidJavaObject intent=new AndroidJavaObject("android.content.Intent",MediaStore.GetStatic<AndroidJavaObject>("ACTION_IMAGE_CAPTURE"));
//获取sd卡路径,相当于String sdPath= Environment.getExternalStorageDirectory().getAbsolutePath();
AndroidJavaObject sdPath=new AndroidJavaObject("java.lang.String",Environment.CallStatic<AndroidJavaObject>("getExternalStorageDirectory").Call<AndroidJavaObject>("getAbsolutePath"));
//将路径转化为java String
AndroidJavaObject img_path=new AndroidJavaObject("java.lang.String","/Android/data/"+Application.bundleIdentifier+"/files/"+photoname+".jpg");
//相当于img_path=sdPath+img_path;
img_path=sdPath.Call<AndroidJavaObject>("concat",img_path);
//相当于File targetImgFile=new File(img_path);
AndroidJavaObject targetImgFile=new AndroidJavaObject("java.io.File",img_path);
//相当于intent.putExtra(MediaStore.EXTRA_OUTPUT,Uri.fromFile(targetImgFile));
intent.Call<AndroidJavaObject> ("putExtra",MediaStore.GetStatic<AndroidJavaObject>("EXTRA_OUTPUT"),Uri.CallStatic<AndroidJavaObject>("fromFile",targetImgFile));
currentActivity.Call ("startActivity",intent);
#endif
}
3.如何调用图库选择图片
private void selectPic(object str){
#if UNITY_ANDROID
//Init AndroidJavaClass
AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");;
AndroidJavaClass Intent = new AndroidJavaClass ("android.content.Intent");
AndroidJavaClass MediaStore=new AndroidJavaClass("android.provider.MediaStore");
AndroidJavaClass Uri = new AndroidJavaClass ("android.net.Uri");
AndroidJavaClass Environment = new AndroidJavaClass ("android.os.Environment");
//获取当前Activity
AndroidJavaObject currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
//相当于Intent intent=new Intent(MediaStore.ACTION_GET_CONTENT);
AndroidJavaObject intent=new AndroidJavaObject("android.content.Intent",Intent.GetStatic<AndroidJavaObject>("ACTION_GET_CONTENT"));
//把C#里的字符串"image/*"转化成Java的String
AndroidJavaObject jstr_type=new AndroidJavaObject("java.lang.String","image/*");
//相当于intent.setType("image/*");
intent.Call<AndroidJavaObject> ("setType",jstr_type);
//相当于intent.putExtra("return-data",true);
intent.Call<AndroidJavaObject> ("putExtra",new AndroidJavaObject("java.lang.String","return-data"),true);
currentActivity.Call ("startActivity",intent);
#endif
}
选中图片后无法回调解决方案
#if UNITY_ANDROID
AndroidJavaClass UnityPlayer ;
AndroidJavaClass Intent;
AndroidJavaClass MediaStore;
AndroidJavaClass Uri;
AndroidJavaClass Environment;
AndroidJavaClass Log;
AndroidJavaObject currentActivity;
#endif
private void selectPic(){
#if UNITY_ANDROID
//init AndroidJavaClass
UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");;
Intent = new AndroidJavaClass ("android.content.Intent");
MediaStore=new AndroidJavaClass("android.provider.MediaStore");
Uri = new AndroidJavaClass ("android.net.Uri");
Environment = new AndroidJavaClass ("android.os.Environment");
Log = new AndroidJavaClass ("android.util.Log");
//获取当前Activity
currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
//给当前的activity添加回调监听
UniActivityListener listener=new UniActivityListener();
listener.onActivityResultListener=onActivityResult;
currentActivity.Call("setListener",listener);
//下面开始调用选择图片
AndroidJavaClass Media = new AndroidJavaClass ("android.provider.MediaStore$Images$Media");
AndroidJavaObject intent=new AndroidJavaObject("android.content.Intent",Intent.GetStatic<AndroidJavaObject>("ACTION_PICK"),Media.GetStatic<AndroidJavaObject>("EXTERNAL_CONTENT_URI"));
intent.Call<AndroidJavaObject>("setDataAndType",Media.GetStatic<AndroidJavaObject>("EXTERNAL_CONTENT_URI"),new AndroidJavaObject("java.lang.String","image/*"));
currentActivity.Call ("startActivityForResult",intent,1);
//执行到这里之后,就等选择完之后自动执行onActivityResult了
#endif
}
#if UNITY_ANDROID
private void onActivityResult(int requestCode, int resultCode, AndroidJavaObject data){
if (resultCode != -1) {
Debug.Log ("resultCode != RESULT_OK");
return;
}
//requestCode就是你调用currentActivity.Call ("startActivityForResult",intent,1);时的最后面那个常数
if (requestCode == 1) {
Debug.Log ("resultCode == RESULT_OK");
AndroidJavaObject uri = data.Call<AndroidJavaObject> ("getData");
AndroidJavaClass VERSION=new AndroidJavaClass("android.os.Build$VERSION");
int version = VERSION.GetStatic<int> ("SDK_INT");
AndroidJavaObject path;
if (version >= 19) {
path = handleImageOnKikKat (uri);
} else {
path=handleImageBeforeKitKat (uri);
}
byte[] pathByte = path.Call<byte[]> ("getBytes");
String pathStr =System.Text.Encoding.Default.GetString(pathByte);
//****让路******
pathStr就是你们想要的选择的图片路径了
//****让路******
}
}
private AndroidJavaObject handleImageOnKikKat(AndroidJavaObject uri){
AndroidJavaClass DocumentsContract = new AndroidJavaClass ("android.provider.DocumentsContract");
AndroidJavaObject imgPath = null;
if (DocumentsContract.CallStatic<bool> ("isDocumentUri", currentActivity, uri)) {
AndroidJavaObject docID = DocumentsContract.CallStatic<AndroidJavaObject>("getDocumentId",uri);
if (uri.Call<AndroidJavaObject> ("getAuthority").Call<bool> ("equals", new AndroidJavaObject ("java.lang.String", "com.android.providers.media.documents"))) {
AndroidJavaObject id = docID.Call<AndroidJavaObject[]> ("split",new AndroidJavaObject ("java.lang.String",":"))[1];
AndroidJavaObject selection = new AndroidJavaObject ("java.lang.String", "_id=").Call<AndroidJavaObject> ("concat",id);
AndroidJavaClass Media = new AndroidJavaClass ("android.provider.MediaStore$Images$Media");
imgPath = getImagePath (Media.GetStatic<AndroidJavaObject>("EXTERNAL_CONTENT_URI"),selection);
}else if((new AndroidJavaObject ("java.lang.String","com.android.providers.downloads.documents")).Call<bool>("equals",uri.Call<AndroidJavaObject>("getAuthority"))){
AndroidJavaClass ContentUris = new AndroidJavaClass ("android.content.ContentUris");
AndroidJavaClass Long = new AndroidJavaClass ("java.lang.Long");
AndroidJavaObject contentUri = ContentUris.CallStatic<AndroidJavaObject> ("withAppendedId",Uri.CallStatic<AndroidJavaObject>("parse",new AndroidJavaObject ("java.lang.String", "content://downloads/public_downloads")),Long.CallStatic<AndroidJavaObject>("valueOf",docID));
imgPath = getImagePath(contentUri,null);
}
}else if((new AndroidJavaObject ("java.lang.String","content")).Call<bool>("equals",uri.Call<AndroidJavaObject>("getScheme"))){
imgPath = getImagePath(uri,null);
}
return imgPath;
}
private AndroidJavaObject handleImageBeforeKitKat(AndroidJavaObject uri){
AndroidJavaObject imagePath = getImagePath(uri,null);
return imagePath;
}
private AndroidJavaObject getImagePath(AndroidJavaObject uri, AndroidJavaObject seletion){
AndroidJavaObject path = null;
AndroidJavaObject cursor =currentActivity.Call<AndroidJavaObject>("getContentResolver").Call<AndroidJavaObject>("query",uri,null,seletion,null,null);
if (cursor != null){
if (cursor.Call<bool>("moveToFirst")) {
AndroidJavaClass Media = new AndroidJavaClass ("android.provider.MediaStore$Images$Media");
path = cursor.Call<AndroidJavaObject>("getString",cursor.Call<int>("getColumnIndex",new AndroidJavaObject("java.lang.String","_data")));//TODO:
}
cursor.Call("close");
}
return path;
}
#endif
UniActivityListener.cs
using UnityEngine;
using System.Collections;
public class UniActivityListener : AndroidJavaProxy {
public delegate void ActivityResultDelegate(int requestCode, int resultCode, AndroidJavaObject data);
public ActivityResultDelegate onActivityResultListener;
public UniActivityListener():base("com.unity3d.player.UnityActivityListener"){
}
public void onActivityResult(int requestCode, int resultCode, AndroidJavaObject data)
{
if (onActivityResultListener != null) {
onActivityResultListener (requestCode, resultCode, data);
}
}
}
4.Unity3D调用Android功能与组件(四)——文字、图片分享到社交平台
实例化AndroidJavaClass那一段代码最好放在 onAwake(){}里面或者onStart(){}里面执行,或者自己写一个函数。不能直接放到类里面。切记!!!
#if UNITY_ANDROID
//定义AndroidJavaClass变量
AndroidJavaClass UnityPlayer;
AndroidJavaClass Intent;
AndroidJavaClass Uri;
AndroidJavaClass Environment;
#endif
#if UNITY_ANDROID
//实例化AndroidJavaClass变量
UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
Intent = new AndroidJavaClass ("android.content.Intent");
Uri = new AndroidJavaClass ("android.net.Uri");
Environment = new AndroidJavaClass ("android.os.Environment");
#endif
//分享文字
private void shareText(string text){
Debug.Log ("share text");
#if UNITY_ANDROID
AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject jstr_type=new AndroidJavaObject("java.lang.String","text/plain");
AndroidJavaObject jstr_content=new AndroidJavaObject("java.lang.String",text.ToString());
AndroidJavaObject intent = new AndroidJavaObject ("android.content.Intent",Intent.GetStatic<AndroidJavaObject>("ACTION_SEND"));
intent.Call<AndroidJavaObject> ("setType",jstr_type);
intent.Call<AndroidJavaObject> ("putExtra",Intent.GetStatic<AndroidJavaObject>("EXTRA_TEXT"),jstr_content);
currentActivity.Call ("startActivity",intent);
#endif
}
//分享图片,picName包含.jpg或者.png
private void sharePicture(string picName){
Debug.Log ("share picture");
#if UNITY_ANDROID
AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject jstr_type=new AndroidJavaObject("java.lang.String","image/*");
AndroidJavaObject jstr_content=new AndroidJavaObject("java.lang.String",picName.ToString());
AndroidJavaObject sdPath=new AndroidJavaObject("java.lang.String",Environment.CallStatic<AndroidJavaObject>("getExternalStorageDirectory").Call<AndroidJavaObject>("getAbsolutePath"));
AndroidJavaObject img_path=new AndroidJavaObject("java.lang.String","/Android/data/"+Application.bundleIdentifier+"/files/"+picName);//将路径转化为java String
img_path=sdPath.Call<AndroidJavaObject>("concat",img_path);
// Log.CallStatic<int>("v", jstr_content,img_path);
AndroidJavaObject img_file=new AndroidJavaObject("java.io.File",img_path);//等效于File img_file=new File(img_path);
if(img_file.Call<bool>("exists")){
AndroidJavaObject intent = new AndroidJavaObject ("android.content.Intent",Intent.GetStatic<AndroidJavaObject>("ACTION_SEND"));
intent.Call<AndroidJavaObject> ("setType",jstr_type);
intent.Call<AndroidJavaObject> ("putExtra",Intent.GetStatic<AndroidJavaObject>("EXTRA_TEXT"),jstr_content);
intent.Call<AndroidJavaObject> ("putExtra",Intent.GetStatic<AndroidJavaObject>("EXTRA_STREAM"),Uri.CallStatic<AndroidJavaObject>("fromFile",img_file));
currentActivity.Call ("startActivity",intent);
}else{
Debug.Log("picName.ToString()+" Not Exists");
}
#endif
}
5.应用市场打开app
appid为bundleIdentifier的值,一般为“com.公司名.应用名”如果是本应用,可用 Application.bundleIdentifier 来获取。
如果应用正在研发,还没有投放到应用市场上,可用新浪微博的appid即“com.sina.weibo”来测试
//appid为bundleIdentifier的值,如果是本应用,可用 Application.bundleIdentifier 来获取。
//如果应用正在研发,还没有投放到应用市场上,可用新浪微博的appid即“com.sina.weibo”来测试
private void openAPPinMarket(string appid){
#if UNITY_ANDROID
//init AndroidJavaClass
AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");;
AndroidJavaClass Intent = new AndroidJavaClass ("android.content.Intent");
AndroidJavaClass Uri = new AndroidJavaClass ("android.net.Uri");
// get currentActivity
AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject jstr_content=new AndroidJavaObject("java.lang.String","market://details?id="+appid);
AndroidJavaObject intent = new AndroidJavaObject ("android.content.Intent",Intent.GetStatic<AndroidJavaObject>("ACTION_VIEW"),Uri.CallStatic<AndroidJavaObject>("parse",jstr_content));
currentActivity.Call ("startActivity",intent);
#endif
}
6.apk 安装(调用系统默认的软件安装器进行软件安装)
使用APKInstall.getInstance().installAPP(path);调用,其中path是apk文件的本地路径,string类型,包含.apk后缀名。
安装时提示“应用解析错误”,请确保路径正确!
而且如果.apk是放在sd卡下的,请在AndroidMenifest.xml添加读写SD卡权限或者在发布应用的时候(Build Settings——>Other Settings)把WritePermission选为External。当然,如果你把.apk放在手机内存则不需要设置,放在/Assets/StreamingAssets/目录下更好
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// APK install.
/// 使用方法:
/// <1>该脚本不需要继承MonoBehavior;
/// <2>直接用APKInstall.getInstance().installAPP(path);就可以
/// </summary>
public class APKInstall {
private static APKInstall instance;
private AndroidJavaClass UnityPlayer;
private AndroidJavaClass Intent;
private AndroidJavaClass Uri;
private AndroidJavaObject currentActivity;
public static APKInstall GetInstance(){
if (instance == null) {
instance = (APKInstall)Activator.CreateInstance(typeof(APKInstall),true);
instance.initProxy ();
}
return instance;
}
private void initProxy (){
#if UNITY_ANDROID
UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
Intent = new AndroidJavaClass ("android.content.Intent");
Uri = new AndroidJavaClass ("android.net.Uri");
#endif
}
//path为.apk文件的完整路径
public void installAPP(string path){
#if UNITY_ANDROID
currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject intent=new AndroidJavaObject("android.content.Intent",Intent.GetStatic<AndroidJavaObject>("ACTION_VIEW"));
intent.Call<AndroidJavaObject>("setDataAndType",Uri.CallStatic<AndroidJavaObject>("fromFile",new AndroidJavaObject("java.io.File",new AndroidJavaObject("java.lang.String",path))),new AndroidJavaObject("java.lang.String","application/vnd.android.package-archive"));// "application/vnd.android.package-archive"
currentActivity.Call ("startActivity",intent);
#endif
}
}
7.获取android手机 wifi状态
using UnityEngine;
using System.Collections;
public class WIFIState {
const int WIFI_STATE_DISABLED = 1;
const int WIFI_STATE_ENABLED = 3;
const int WIFI_STATE_DISABLING = 0;
const int WIFI_STATE_ENABLING = 2;
public static string getWIFIState(){
string stateString = "WIFI_STATE_UNKNOWN";
#if UNITY_ANDROID
AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity= UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject wifiManager=currentActivity.Call<AndroidJavaObject>("getSystemService",new AndroidJavaObject("java.lang.String","wifi"));
if(wifiManager != null){
int wifiState = wifiManager.Call<int>("getWifiState");
switch(wifiState){
case WIFI_STATE_DISABLED:
Debug.Log("WIFI:DISABLED");
stateString = "WIFI_STATE_DISABLED";
break;
case WIFI_STATE_DISABLING:
Debug.Log("WIFI:DISABLING");
stateString = "WIFI_STATE_DISABLING";
break;
case WIFI_STATE_ENABLED:
Debug.Log("WIFI:ENABLED");
stateString = "WIFI_STATE_ENABLED";
break;
case WIFI_STATE_ENABLING:
Debug.Log("WIFI:ENABLING");
stateString = "WIFI_STATE_ENABLING";
break;
}
}
#endif
return stateString;
}
}
8.通过包名唤醒其它应用
string pkgName = "com.company.product";
using (AndroidJavaClass jcPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) {
using (AndroidJavaObject joActivity = jcPlayer.GetStatic<AndroidJavaObject>("currentActivity")) {
using (AndroidJavaObject joPackageManager = joActivity.Call<AndroidJavaObject>("getPackageManager")) {
using (AndroidJavaObject joIntent = joPackageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", pkgName)) {
if (null != joIntent) {
joActivity.Call("startActivity", joIntent);
}
}
}
}
}
}