U3D 中 Image的渐变加载

啦啦啦,啦啦啦,最近项目中可能有这个新的需求,碰巧今天遇到一大佬分享的博客....

略微有些小的改动诺...

private List<Sprite> storeTexture;
    public Image logo;
    private Sprite texture;
    public void Start()
    {
        storeTexture = new List<Sprite>();
        storeTexture.Clear();
        //加载图片并储存在List中
        for (int i = 1; i < 4; i++)
        {
            texture = Resources.Load<Sprite>("logo" + i);
            storeTexture.Add(texture);
        }
        //遍历List中物体并打印出名字
        foreach (var kk in storeTexture)
        {
            Debug.LogError(kk.name);
        }
    }
    private float Timer = 0;
    private float value = 3;
    public void Update()
    {
        //Logo1从透明变为不透明状态
        if (logoSwtich == LogoSwtich.Start)
        {
            Timer += Time.deltaTime / value;
            logo.GetComponent<Image>().color = new Color(1, 1, 1, Timer);
            if (Timer >= 1)
            {
                logoSwtich = LogoSwtich.DeleteLogo1Alpha;
            }
        }
        //Logo1从不透明变为透明状态
        if (logoSwtich == LogoSwtich.DeleteLogo1Alpha)
        {
            Timer -= Time.deltaTime / value;
            logo.GetComponent<Image>().color = new Color(1, 1, 1, Timer);
            if (Timer <= 0)
            {
                logoSwtich = LogoSwtich.ChangeLogo2;
            }
        }
        //将Logo1更换为Logo2
        if (logoSwtich == LogoSwtich.ChangeLogo2)
        {
            logo.GetComponent<Image>().sprite = storeTexture[0];
            logoSwtich = LogoSwtich.AddLogo2Alpha;
        }
        //Logo2从透明变为不透明状态
        if (logoSwtich == LogoSwtich.AddLogo2Alpha)
        {
            Timer += Time.deltaTime / value;
            logo.GetComponent<Image>().color = new Color(1, 1, 1, Timer);
            if (Timer >= 1)
            {
                logoSwtich = LogoSwtich.DeleteLogo2Alpha;
            }
        }
        //Logo1从不透明变为透明状态
        if (logoSwtich == LogoSwtich.DeleteLogo2Alpha)
        {
            Timer -= Time.deltaTime / value;
            logo.GetComponent<Image>().color = new Color(1, 1, 1, Timer);
            if (Timer <= 0)
            {
                logoSwtich = LogoSwtich.ChangeLogo3;
            }
        }
        //将Logo2更换为Logo3
        if (logoSwtich == LogoSwtich.ChangeLogo3)
        {
            logo.GetComponent<Image>().sprite = storeTexture[1];
            logoSwtich = LogoSwtich.AddLogo3Alpha;
        }
        //Logo3从透明变为不透明状态
        if (logoSwtich == LogoSwtich.AddLogo3Alpha)
        {
            Timer += Time.deltaTime / value;
            logo.GetComponent<Image>().color = new Color(1, 1, 1, Timer);
            if (Timer >= 1)
            {
                logoSwtich = LogoSwtich.DeleteLogo3Alph;
            }
        }
        //Logo3从不透明变为透明状态
        if (logoSwtich == LogoSwtich.DeleteLogo3Alph)
        {
            Timer -= Time.deltaTime / value;
            logo.GetComponent<Image>().color = new Color(1, 1, 1, Timer);
            if (Timer <= 0)
            {
                logoSwtich = LogoSwtich.ChangeLogo1;
            }
        }
        //将Logo3更换为Logo1
        if (logoSwtich == LogoSwtich.ChangeLogo1)
        {
            logo.GetComponent<Image>().sprite = storeTexture[2];
            logoSwtich = LogoSwtich.Start;
        }
    }
    LogoSwtich logoSwtich = LogoSwtich.ChangeLogo2;
    //Logo图片切换状态
    public enum LogoSwtich
    {
        Start,
        DeleteLogo1Alpha,
        ChangeLogo2,
        AddLogo2Alpha,
        DeleteLogo2Alpha,
        ChangeLogo3,
        AddLogo3Alpha,
        DeleteLogo3Alph,
        ChangeLogo1,
        End
    }

记得添加引用哦...

Nice

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