学习用C++开发你的第一个游戏(英文)
// FBullCowGame.h
#pragma once
# include <string>
using FString = std::string;
using int32 = int;
// all values intialised to zero
struct BullCowCount
{
int32 Bulls = 0;
int32 Cows = 0;
};
class FBullCowGame {
public:
FBullCowGame(); // constructor
int32 GetMaxTries() const;
int32 GetCurrentTry() const;
bool IsGameWon() const;
void Reset(); //ToDo make a more rich return value.
bool CheckGuessValidity(FString); // ToDo make a more rich return value.
BullCowCount SubmitGuess(FString);
// Please try and ignore this and focus on the interface above
private:
// see constructor for initialisation
int MyCurrentTry;
int32 MyMaxTries;
FString MyHiddenWord;
};
// FBullCowGame.cpp
#include "FBullCowGame.h"
using int32 = int;
void FBullCowGame::Reset()
{
constexpr int MAX_TRIES = 8;
MyCurrentTry = 1;
MyMaxTries = MAX_TRIES;
const FString HIIDEN_WORD = "planet";
MyHiddenWord = HIIDEN_WORD;
return;
}
// receives a VALID guess, incriments turn, and returns count
BullCowCount FBullCowGame::SubmitGuess(FString)
{
// incriment the turn number
MyCurrentTry++;
// setup a return variable
BullCowCount BullCowCount;
// loop through all letters in the guess
// copare letter aginst the hidden word
return BullCowCount;
}
FBullCowGame::FBullCowGame()
{
Reset();
}
int32 FBullCowGame::GetMaxTries() const
{
return MyMaxTries;
}
int32 FBullCowGame::GetCurrentTry() const
{
return MyCurrentTry;
}
bool FBullCowGame::IsGameWon() const
{
return false;
}
bool FBullCowGame::CheckGuessValidity(std::string)
{
return false;
}