原理
二维与三维的 旋转矩阵
% matlab
% This function finds the optimal Rigid/Euclidean transform in 3D space
% It expects as input a Nx3 matrix of 3D points.
% It returns R, t
% You can verify the correctness of the function by copying and pasting these commands:
%
R = orth(rand(3,3)); % random rotation matrix
if det(R) < 0
V(:,3) = -V(:,3);
R = V*U';
end
t = rand(3,1); % random translation
n = 10; % number of points
A = rand(n,3);
B = R*A' + repmat(t, 1, n);
B = B';
[ret_R, ret_t] = rigid_transform_3D1(A, B);
A2 = (ret_R*A') + repmat(ret_t, 1, n)
A2 = A2'
% Find the error
err = A2 - B;
err = err .* err;
err = sum(err(:));
rmse = sqrt(err/n);
disp(sprintf("RMSE: %f", rmse));
disp("If RMSE is near zero, the function is correct!");
%}
% expects row data
function [R,t] = rigid_transform_3D1(A, B)
if nargin ~= 2
error("Missing parameters");
end
%assert(size(A) == size(B))
centroid_A = mean(A);
centroid_B = mean(B);
N = size(A,1);
H = (A - repmat(centroid_A, N, 1))' * (B - repmat(centroid_B, N, 1));
[U,S,V] = svd(H);
R = V*U';
if det(R) < 0
printf("Reflection detected\n");
V(:,3) = -1*V(:,3);
R = V*U';
end
t = -R*centroid_A' + centroid_B';
end