ROS科大讯飞语音错误:Recognizer error 10407

1.问题描述

环境ubuntu16.04+kinetic
从讯飞官网下载SDK在运行例行程序时报错
Recognizer error 10407
这问题说明SDK和AppID和你的应用没有对应上
在找到对应文件看了AppID后没有问题
然后又按照教材执行了一遍,发现问题在so文件复制上

2.问题解决

so文件的复制与链接:
进入到 Linux_iat1218_5c6e7f8d/libs/x64 下;(64位选“x64”,32位选”x86“)
sudo cp libmsc.so /usr/local/lib/
sudo ldconfig
一定在复制完so文件后,执行sudo ldconfig
执行完,再次运行例行程序,测试成功。
在这里插入图片描述

3.关于 Ubuntu16.04下 科大讯飞SDK的下载与测试相关链接

ROS应用 —— Ubuntu16.04下 科大讯飞SDK的下载与测试(1)链接

ROS应用 —— Ubuntu16.04下 科大讯飞语音听写的修改&使用(2)链接

ROS应用 —— Ubuntu16.04下 科大讯飞语音听写的修改&使用(3)链接

ROS应用 —— Ubuntu16.04下 科大讯飞语音听写的修改&使用(4)链接

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About Wouldn't your prefer to let your users speak instead of making them type? This plugin uses OS components for speech recognition and send it to your Unity scripts as String objects. Plugin supports: - Android >= 3.0 (haven’t tested below, it might work though… ), - iOS >= 10.0. That doesn’t mean you can’t target iOS lower than 10 - you simply have to prepare fallback code to cover cases when user doesn’t have access to speech recognition (SpeechRecognizer.EngineExists() for the help!). Keep in mind that both iOS and Android might use Internet connection for speech detection, which means it might fail in case there’s no active connection. Plugin doesn’t work in Editor! You have to run your app on real iOS or Android device. MOBILE SPEECH RECOGNIZER - UNITY PLUGIN ?2 Quick Start Open example scene Go to KKSpeechRecognizer/Example folder inside Unity and open ExampleScene: It shows basic usage of a plugin, which is: 1. Detecting if speech recognition exists on user’s device (keep in mind that it won’t be available on e.g. iOS 9 or old Android phones), 2. If it exists, and user clicks on “Start Recording” button it listens for recognized text and displays it on a screen, 3. On Android, speech recognition automatically detects when user finishes speaking, but on iOS we have to wait for user clicking “Stop Recording” to finish whole process (i.e. get final results). Before running it on Android or iOS device you have to… Setup permissions iOS After generating Xcode project (keep in mind that you have to use Xcode 8 or higher) you have to add two permissions keys to your project: MOBILE SPEECH RECOGNIZER - UNITY PLUGIN ?3 NSMicrophoneUsageDescription explanation from Apple docs: This key lets you describe the reason your app accesses any of the the device’s microphones. When the system prompts the user to allow access, this string is displayed as part of the alert. NSSpeechRecognitionUsageDescription explanation from Apple docs: This key lets you describe the reason y

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